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Orc

The social conditions in which most orcs exist often make it challenging for them to assimilate into other cultures. Orcs are gruff and terse, interacting with others only when necessary. An orc without a hierarchy to embrace or reject often struggles to find her position in a pecking order that might not exist.   An orc has large and imposing tusks that jut from her mouth, as well as pointed ears. Most orcs stand around 6 feet tall and weigh 200 pounds or more, with well-defined musculature.  

Traits and Abilities

Ability Score Modifiers +4 Str, -2 Cha
Hit Points 6 HP
Size & Type Orcs are Medium Humanoids with the orc subtype.  

Vital Statistics

Average Height 5–7 ft.
Average Weight 145–320 lbs.
Age of Maturity 12 years
Maximum Age 40+2d10 years  

Racial Traits

Conditioned Focus: Due to her conditioning, an orc can choose one skill that becomes a class skill for her. If the chosen skill is a class skill from the class she takes at 1st level, she instead gains a +1 bonus to checks with that skill. She also receives an adjustment of +1 to the ability score associated with the chosen skill. In addition, due to her confidence with that skill, once per day, before she attempts a check with the chosen skill, the orc can grant herself a +2 bonus to that check.   Darkvision: Orcs have darkvision with a range of 60 feet.   Fierce Survivalist: Orcs receive a +2 racial bonus to Intimidate and Survival checks.   Light Sensitivity: An orc is dazzled as long as she remains in an area of bright light   Orc Ferocity: Once per day, a orc brought to 0 Hit Points but not killed can fight on for 1 more round. The orc drops to 0 HP and is dying (following the normal rules for death and dying) but can continue to act normally until the end of his next turn, when he becomes unconscious as normal. If he takes additional damage before this, he ceases to be able to act and falls unconscious.

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