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Reptoid

Reptoids are masters of disguise and deception, who use their shapechanging abilities to infiltrate countless other societies, impersonating influential individuals and seeking positions of power within their target culture. The number of reptoids hidden within any given society is unknown, as in addition to their exceptional espionage and infiltration skills, the creatures also have psychic magic that allows them to cover their tracks and ensure cooperation from their enemies.   The limited nature of the reptoids’ shapechanging ability means an individual typically holds only one alias at a time and undertakes the process of changing its cover only if that identity has been compromised. In some cases, reptoids work behind the scenes to engineer “mysterious accidents” that allow them to discard problematic identities and assume new ones, and some conspiracy theorists or counterespionage officials tend to view high-profile deaths as signs of potential reptoid activity—either covert assassinations by the creatures, or staged deaths to cover for new identities. Reptoids are known to spend years in their assumed forms; some spend more of their lives as other creatures than in their natural forms.  

Traits and Abilities

Ability Score Modifiers +2 Str, +2 Cha, -2 Dex
Hit Points 5 HP
Size & Type Reptoids are Medium Humanoids with the reptoid and shapechanger subtype.  

Vital Statistics

Average Height or Length 5-6 ft.
Average Weight 100-180 lbs.
Age of Maturity 30 years
Maximum Age 200+5d20 years  

Racial Traits

Change Shape: Once per day, a reptoid can assume the appearance of a specific single Medium humanoid. The reptoid always takes this specific form when using this ability. The reptoid gains a +10 racial bonus to Disguise checks to appear as that type of humanoid. This ability otherwise functions as per disguise self, and lasts for 10 minutes × the reptoid’s character level. A reptoid can select a new humanoid form by spending 1 week preparing for the change, but can then no longer assume the previous form.   Cold-Blooded: Reptoids receive a +2 racial bonus on saving throws against mind-affecting effects and poisons.   Low-Light Vision: A reptoid can see in dim light as if it were normal light.   Natural Weapons: Reptoids are always considered to be armed when they are not using their change shape ability. They can deal 1d3 lethal slashing damage with unarmed strikes, and the attack does not count as archaic. Reptoids gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls for their natural weapons (instead of adding just their character level, as usual).

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