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Xophis

Structure

The King of Xophis rules the small country with a careful hand. He strives to strike a balance between the Merin and the Kalin, using the Ophir to enforce order.

Culture

The culture is dominated by trade and the caste system that runs through Xophian society. The Merin are the merchant class of Xophis. They are ethnically diverse, however diversity is not considered a positive thing when it comes to the culture of the Merin. In order to become a Merin one must petition the Dynasty of Xophis for access to the city's grand market and be culturally Xophian. If one is a merchant and is not a Merin they must use the outer markets located in front of The Maahes-Geb Gate. The Ophir are the security forces of Xophis and cultural protectors. Each Ophir is selected from birth and is raised by the Ophir so that they may be loyal only to the the city of Xophis, Dynasty of Xophis, and the Ophir. Each Ophir regiment is given a desert animal as a sigil to identify them by skill variety. The Lion sigil indicates the royal guard forces of the Ophir for example. The Kalin are the rest of the citizens of Xophis. They are by far the largest group out of the three classes and provide goods and services for the Ophir and the Merin.

History

The country of Xophis begins it's history when the original head of the Dynasty of Xophis defeated six of seven "Immortal gods" that ruled the region beforehand with an iron fist. The Dynasty of Xophis took control of the former capital and renamed the city into the city of Xophis. The Dynasty also established the class system and the Ophir military body. The city then focused on building trade while have brief skirmishes with its neighbors.

Military

The main military force of Xophis is the Ophir. The Ophir are military, police, and cultural protectors of Xophis. Originally founded from the troops that fought with the Dynasty of Xophis to kill the "Immortal gods", it is said that one Ophir is worth ten normal soldiers. The Ophir take great pride in both their history and their status. To become an Ophir takes years of training from birth and over 70% of Ophir washout or die before reaching the status of the Ophir. The current head of the Ophir is Ophir Osiris.

Technological Level

It is difficult to gauge the technology of Xophis, however because of trade they do have access to some of the most recent developments in the world.

Foreign Relations

The diplomatic relations of Xophis can be describe very simply. Either the Xophians trade with you or they ignore you.
Type
Geopolitical, State
Alternative Names
The Land of the Dead Gods
Predecessor Organization
Training Level
Elite
Veterancy Level
Decorated/Honored
Demonym
Xophians
Leader
Ruling Organization
Leader Title
Government System
Monarchy, Absolute
Power Structure
Unitary state
Economic System
Mixed economy
Location

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