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Session 0 - Welcome to Astara

General Summary

Mysterious strangers awake aboard the passenger quarters of a chartered cargo vessel, an airship no less, with no memory of how they got there. Whether their past lives were amongst the Nobles of Baldur's Gate, the vagabonds in the lower depths of Sharn, or some other realm - it was clear that they had all awoke in a new world both foreign and unfamiliar to their own, as if suddenly ripped from their reality without even realizing it. Bewildered and afraid, they enquired with the crew of the ship who revealed that they had each purchased a ticket for passage. Nothing was amiss, so the crew could only assume they were suffering from some sort of amnesia, likely brought about by strong drink. Though you each knew that was not the case, before you could learn more the weather took a turn for the worst and the airship was battered by a torrent of wind and rain, plummeting it to the ground below.
  Miraculously, you survived. Again awaking to the strange and unfamiliar, though this time by your saviors who were tending to your wounds. You were within a small settlement that was near the crash site, The Severed Bastion. Somewhere between a refugee camp and a hamlet, the settlement was built within the old ruins of a fortress, atop a barren plateau - hence the name. Various figures of import ran this society in an unofficial caste system based on their skillsets, though they had all respected Kohdama, their unelected leader who had apparently been there longer than anybody else. The Bastion was a benevolent community, that helped outsiders and relied heavily on one another. A good place for a fresh start...

Report Date
21 Jan 2023
Primary Location
Secondary Location

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