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Fallen Aasimar

An aasimar who is touched by dark powers as a youth or who turns to evil in early adulthood can become one of the fallen — a group of aasimar whose inner light has been replaced by shadow.

Basic Information

Biological Traits

Aasimar bear the mark of their celestial touch through many different physical features that often vary from individual to individual. Most commonly, aasimar are very similar to humans, like tieflings and other planetouched. Nearly all aasimar are uncommonly beautiful and still, and they are often significantly taller than humans as well. While several aasimar are immediately identifiable as such, others are even less distinguishable than tieflings from their human ancestors, commonly standing out with only one unusual feature. Most aasimar have pupil-less pale white, gray, or golden eyes and silver hair, but those descended from planetars can also have emerald skin, while those descended from avoral celestials might have feathers mixed in with their hair. Those descended from ghaeles often have pearly opalescent eyes. Solar-descended aasimars often have brilliant topaz eyes instead of silvery or golden skin and those with couatl or lillend lineage most commonly have small, iridescent scales. Many aasimar also have a light covering of feathers on their shoulders, where an angel's wings might sprout. As in tieflings, aasimar bloodlines can sometimes run dormant for generations, reemerging after being hidden for some time.   Score Increase: Strength score increases by 1.
Necrotic Shroud: Starting at 3rd level, use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can’t use it again until you finish a long rest.
Source: Volo's Guide to Monsters

Civilization and Culture

Naming Traditions

Most aasimar are born from human parents, and they use the same naming conventions as their native culture.

Common Dress Code

When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The secrecy they desire is never worth endangering the innocent.

Culture and Cultural Heritage

Despite its celestial origin, an aasimar is mortal and possesses free will. Most aasimar follow their ordained path, but some grow to see their abilities as a curse. These disaffected aasimar are typically content to turn away from the world, but a few become agents of evil. In their minds, their exposure to celestial powers amounted to little more than brainwashing. Though many aasimar are good in nature, thanks in a large part to their celestial ancestors, not all are, just as not all tieflings or fey'ri are evil. Some aasimar fall into the trap of evil, corrupted perhaps by experience or the counsel and aid of an evil god.   Aasimar are rare throughout Toril and, as such, had no true cities or societies of their own, much like other planetouched. Aasimar can live for the whole of their life without ever meeting another of their kind and, as such, are resigned to living amongst other people. Though such meetings are more common in Mulhorand, owing to the relatively larger number of aasimar there. On the rare occasions where two aasimar do meet, they often feel a kind of kinship and unspoken understanding with one another. Most aasimar are likely to take the side of another instinctively, regardless of personal feeling and there is a strong bond between aasimar of all stripes.

Common Customs, Traditions and Rituals

Because of their ties to the goodly gods and celestial beings, many aasimar are drawn to a religious path and most aasimar spellcasters call on divine magic as opposed to arcane magic. Like other half-bloods, aasimar do not feel, as a whole, beholden to any one particular god or pantheon, but many aasimar worship the Mulhorandi pantheon and a large proportion of the race is descended from the goodly gods of Mulhorand. Many of these aasimar in particular often feel a strange bond to the animals for whom their divine ancestor is a patron. Others, particularly those born outside of Mulhorand or its neighbors, often take on gods appropriate for the nation in which they live

Interspecies Relations and Assumptions

Aasimar, despite their human ancestry, do not typically feel a strong draw to their kin but instead feel a stronger bond with other half-bloods. Many aasimar enjoy the company of races as varied as half-elves or half-orcs, though very few aasimar get along well with tieflings, whom the celestial-descended race is instinctively wary of. Genasi are likewise alien to aasimar, who find the elemental race strange even by their own standards
Genetic Ancestor(s)
Lifespan
160
Average Height
5 FT 5 Inches
Average Weight
180 LB

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