Animate Dead

Necromancy [evil]
Level: Antipaladin 3, Artificer 3, Cleric/Oracle 3, Shaman 3, Sorcerer/Wizard 4
Components: V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
Casting Time: 1 Standard Action
Range: touch
Target: one or more corpses touched
Duration: instantaneous
Saving Throw: None
Spell Resistance: no
  This spell turns corpses into undead skeletons or zombies that obey your spoken commands.
  The undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again.
  Regardless of the type of undead you create with this spell, you can't create more Hit Dice of undead than twice your Caster Level with a single casting of animate dead. The Desecrate spell doubles this limit.
  The undead you create remain under your control indefinitely.
  No matter how many times you use this spell, you can control only 4 Hit Dice worth of Undead creatures per Caster Level. If you exceed this number, all the newly created creatures fall under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.
  Skeletons: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Variant skeletons can also be made according to their requirements. See Skeleton.
  Zombies: A zombie can be created only from a mostly intact corpse. Variant zombies can also be made according to their requirements. See Zombie.
  The corpse must be that of a creature with a physical anatomy.

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