Skeleton Template
Skeleton is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).
Modifications
Challenge Rating: This depends on the creature’s new total number of Hit Dice, according to the Skeleton Challenge Rating table.
Alignment: Always neutral evil.
Type: The creature’s type changes to Undead. It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind (such as giant). It does not gain the augmented subtype. It uses all the base creature’s statistics and special abilities except as noted here.
Armor Class: Natural armor bonus changes as per the Skeleton Natural Armor Bonus table.
Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. Creatures without racial HD are treated as if they have 1 racial HD. If the creature has more than 20 Hit Dice, it can’t be made into a skeleton by the Animate Dead or Animate Dead, Lesser spell. A skeleton uses its Charisma modifier (instead of its Constitution modifier) to determine bonus hit points.
Saving Throws: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.
Defensive Abilities: A skeleton loses the base creature’s defensive abilities and gains Damage Reduction 5/bludgeoning and Cold Immunity. It also gains all of the standard immunities and traits possessed by Undead creatures.
Speed: A winged skeleton can’t use its wings to fly. If the base creature flew magically, so can the skeleton. All other movement types are retained.
Attacks: A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can’t work without flesh. A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus with a Full Attack action. A claw attack deals damage depending on the skeleton’s size. If the base creature already had claw attacks with its hands, use the skeleton claw damage only if it’s better.
Skeleton Challenge Rating
Hit Dice | Challenge Rating |
---|---|
1/2 | 1/6 |
1 | 1/3 |
2–3 | 1 |
4–5 | 2 |
6–7 | 3 |
8–9 | 4 |
10–11 | 5 |
12–14 | 6 |
15–17 | 7 |
18–20 | 8 |
Skeleton Natural Armor Bonus
Skeleton Size | Natural Armor Bonus |
---|---|
Tiny or smaller | +0 |
Small | +1 |
Medium or Large | +2 |
Huge | +3 |
Gargantuan | +6 |
Colossal | +10 |
Natural Attack | Fine | Dim. | Tiny | Small | Medium | Large | Huge | Garg. | Col. | Damage Type | Attack Type |
---|---|---|---|---|---|---|---|---|---|---|---|
Claw | – | 1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | B and S | Primary |
Special Attacks: A skeleton retains none of the base creature’s special attacks.
Ability Scores: A skeleton’s Dexterity increases by +2. It has no Constitution or Intelligence score, and its Wisdom and Charisma scores change to 10.
Base Attack Bonus: A skeleton’s base attack bonus is equal to 3/4 of its Hit Dice.
Skills: A skeleton loses all skill ranks possessed by the base creature and gains none of its own.
Feats: A skeleton loses all feats possessed by the base creature and gains Improved Initiative as a bonus feat.
Special Qualities: A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks.
Environment: Any, usually the same as base creature.
Organization: Any.
Treasure: Generally none, although sometimes a skeleton’s creator arms it with magical armor or weapons.
Variants
The simple, tottering skeleton is a stereotypical image of the walking dead, but these undead horrors come in highly variable forms. Bloody skeletons, burning skeletons and deadly intelligent skeletal champions are the best-known variants, but the walking dead are a diverse lot, and many more varieties might stalk moonlit graveyards and haunted crypts, each possessing its own strange and unique abilities. In many cases the variant abilities below may be applied to either skeletons or zombies, unless common sense dictates otherwise (such as a gasburst skeleton). Likewise, except as noted, the following variations can be stacked with one another—it’s possible to have an exploding acid skeleton, for example. The bloody and burning skeleton variants can be created using the Animate Dead, but count as twice their normal number of Hit Dice per casting. Once controlled, they count normally against the controller’s limit.Bloody Skeleton
A bloody skeleton is coated in a slick layer of blood and gore infused with negative energy. This gore allows the skeleton to reform and heal itself. Challenge Rating: As a normal skeleton + 1. Defensing Abilities: Bloody skeletons gain Fast Healing equal to 1 per 2 Hit Dice it possesses (minimum 1). A bloody skeleton also gains Channel Resistance +4. Ability Scores:A bloody skeleton has a +4 to Charisma. Special Qualities: A bloody skeleton gains the deathless special quality.- Deathless (Su): A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its Fast Healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a Bless or Hallow spell, or if its remains are sprinkled with a vial of holy water.
Burning Skeleton
A burning skeleton is surrounded by an aura of flames that deals fire damage to those it strikes. Challenge Rating: As a normal skeleton + 1. Aura: Burning skeletons possess a fiery aura.- Fiery Aura (Ex): Creatures adjacent to a burning skeleton take 1d6 points of fire damage at the start of their turn. Anyone striking a burning skeleton with an Unarmed Attack or Natural Attack takes 1d6 points of fire damage.
- Fiery Death (Su): A burning skeleton explodes into a burst of flame when it dies. Anyone adjacent to the skeleton when it is destroyed takes 1d6 points of fire damage per 2 Hit Dice the skeleton possessed (minimum 1d6). A Reflex Save (DC = 10 + 1/2 the skeleton’s Hit Dice + the skeleton’s Charisma bonus) halves this damage.
Skeleton (Acid)
The bones of an acid skeleton constantly ooze caustic acid. Challenge Rating: As a normal skeleton + 1. Melee Attacks: An acid skeleton’s melee attacks deal an additional 1d6 points of acid damage Defensive Abilities: Anyone striking an acid skeleton with an unarmed strike or natural attack takes 1d6 points of acid damage. Acid skeletons lose their Immunity to cold but gain Immunity to acid. Abilities: An acid skeleton’s has a +2 to Charisma.Note: Other energy types, such as electric skeletons or frost skeletons, can be applied in a similar fashion.
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