Animate Dead, Lesser
Necromancy [evil]
Level: Artificer * 2, Cleric */Oracle * 2, Shaman * 2, Sorcerer */Wizard * 3
Components: V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
Casting Time: 1 Standard Action
Range: touch
Target: one corpse
Duration: instantaneous
Saving Throw: None
Spell Resistance: no
This spell turns a single small or medium corpse into an undead skeleton or zombie that obeys your spoken commands.
This undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again.
Regardless of the type of undead you create with this spell, you can't create an undead with more Hit Dice than twice your Caster Level. The Desecrate spell doubles this limit.
The undead you create remain under your control indefinitely.
No matter how many times you use this spell, you can control only 4 Hit Dice worth of Undead creatures per Caster Level. If you exceed this number, the newly created creature falls under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.
Skeleton: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Variant skeletons cannot be made with this spell. See Skeleton.
Zombie: A zombie can be created only from a mostly intact corpse. Variant zombies cannot be made with this spell. See Zombie.
The corpse must be that of a creature with a physical anatomy.
Level: Artificer * 2, Cleric */Oracle * 2, Shaman * 2, Sorcerer */Wizard * 3
Components: V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
Casting Time: 1 Standard Action
Range: touch
Target: one corpse
Duration: instantaneous
Saving Throw: None
Spell Resistance: no
This spell turns a single small or medium corpse into an undead skeleton or zombie that obeys your spoken commands.
This undead can be made to follow you, or they can be made to remain in an area and attack any creature (or just a specific kind of creature) entering the place. They remain animated until they are destroyed. A destroyed skeleton or zombie can't be animated again.
Regardless of the type of undead you create with this spell, you can't create an undead with more Hit Dice than twice your Caster Level. The Desecrate spell doubles this limit.
The undead you create remain under your control indefinitely.
No matter how many times you use this spell, you can control only 4 Hit Dice worth of Undead creatures per Caster Level. If you exceed this number, the newly created creature falls under your control, and any excess undead from previous castings become uncontrolled. You choose which creatures are released. Undead you control through the Command Undead feat do not count toward this limit.
Skeleton: A skeleton can be created only from a mostly intact corpse or skeleton. The corpse must have bones. If a skeleton is made from a corpse, the flesh falls off the bones. Variant skeletons cannot be made with this spell. See Skeleton.
Zombie: A zombie can be created only from a mostly intact corpse. Variant zombies cannot be made with this spell. See Zombie.
The corpse must be that of a creature with a physical anatomy.