Ant, Giant

A thin, six-legged ant the size of a pony stands at the ready, its mandibles chittering and its stinger dripping with venom.
 

Ant, Giant (CR 2)

Medium Vermin
Alignment: Neutral
Initiative: +0
Senses: Darkvision 60 feet, Scent; Perception +5
  Speed: 50 feet, Climb 20 feet
Space: 5 feet
 

Defense

Armor Class: 15, touch 10, flat-footed 15 (+5 natural)
Hit Points: 18 (2d8+9)
Saving Throws: Fort +6, Ref +0, Will +1
Immunity: mind-affecting effects
 

Offense

Melee: bite +3 (1d6+2 plus Grab), sting +3 (1d4+2 plus poison)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
14 (+2) 10 (+0) 17 (+3) - 13 (+1) 11 (+0)
Base Attack Bonus: +1
CMB +3 (+7 Grapple)
CMD 13 (21 vs. Trip)
  Feats: Toughness
  Skills: Climb +10, Perception +5, Survival +5 Languages:
 

Special Abilities

Poison (Ex)

Sting-injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save
 

Ecology

Environment: Any
Organization: solitary, pair, gang (3-6), or hive (7-18 plus 10-100 workers, 2-8 drones, and 1 queen)
Treasure: none

  Giant ants are as industrious as their normal-sized kin. While their nests generally don't consist of thousands, their greatly increased size more than compensates. The statistics given above are for soldier ants—the variety most commonly encountered.
  The following simple templates can be used to create variants of the standard soldier ant.
  Worker (-1 CR) Worker ants do not have a poison sting attack or a grab special attack.
  Drone (+1 CR) Drones have the advanced simple template and a fly speed of 30 feet (average).
  Queen (+2 CR) The queen of a nest is an immense, bloated creature. She gains the advanced and the giant simple templates, but drops her speed to 10 feet and loses her climb speed entirely.