(Style, Combat)
You learn to ram the whole weight of your body into an opponent to take it by surprise.
Prerequisites
Wisdom 13,
Barracuda Style,
Improved Unarmed Strike,
Acrobatics 5 ranks,
Swim 5 ranks.
Benefit
With a successful
Swim check, you can move half your speed as a
Move Action or your full speed as a
Full-Round Action. You can
Run and
Charge underwater, though the maximum distance you can move while doing so is half the normal maximum distance. Further, while making a
Charge attack in water or on land, you can add twice your
Strength bonus on the damage roll for your first unarmed strike on your turn.
Normal
You cannot
Charge or
Run underwater unless you have a
Swim speed. With an unarmed strike, you usually add your
Strength bonus on damage rolls.