Bleeding Critical

(Critical)
Your critical hits cause opponents to bleed profusely.
 

Prerequisites

Critical Focus, base attack bonus +11.
 

Benefit

Whenever you score a critical hit with a slashing or piercing weapon, your opponent takes 2d6 points of bleed damage each round on his turn, in addition to the damage dealt by the critical hit. Bleed damage can be stopped by a DC 15 Heal skill check or through any magical healing. The effects of this feat stack.
 

Special

You can only apply the effects of one critical feat to a given critical hit unless you possess Critical Mastery.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  When you deal bleed damage with this feat, you can spend up to 3 Stamina points to increase the amount of bleed damage dealt by double the number of Stamina points you spent.
 

Required For