Brass Dragon, Great Wyrm

A crest of horns sweeps back from the head of this dragon, leading to a long neck and serpentine brass body.
 

Brass Dragon, Great Wyrm (CR 19)

Gargantuan Dragon (Fire)
Alignment: Chaotic Good
Initiative: +3
Senses: Blindsense 60 feet, Dragon Senses; Perception +39
Aura: fire (10 feet, 2d6 fire), frightful presence (360 feet, DC 29)
  Speed: 60 feet, Burrow 30 feet, Fly 250 feet (clumsy)
Space: 20 feet
 

Defense

Armor Class: 41, touch 5, flat-footed 41 (-1 Dex, +36 natural, -4 size)
Hit Points: 377 (26d12+208)
Saving Throws: Fort +23, Ref +14, Will +21
Damage Reduction: 20/magic
Immunity: fire, paralysis, sleep
Spell Resistance: 30
Weaknesses: vulnerability to cold
 

Offense

Melee: bite +35 (4d6+19), 2 claws +35 (2d8+13), 2 wings +33 (2d6+7), tail slap +33 (2d8+19)
Reach: 20 feet (25 feet with bite)
  Special Attacks: Breath Weapon (120-ft. line, DC 31, 24d4 fire), crush (medium creatures, DC 31, 4d6+19), desert wind, sandstorm, sleep breath, summon djinni, tail sweep (small creatures, DC 31, 2d6+19)
  Spell-Like Abilities (CL 26th; Concentration +32):
  Spells Known (CL 19th; Concentration +25):

Statistics

StrDexConIntWisCha
37 (+13) 8 (-1) 27 (+8) 22 (+6) 23 (+6) 22 (+6)
Base Attack Bonus: +26
CMB +43
CMD 52 (56 vs. Trip)
  Feats: Alertness, Fly-by Attack, Hover, Greater Spell Focus (enchantment), Greater Spell Penetration, Improved Initiative, Improved Vital Strike, Multiattack, Quicken Spell, Spell Focus (enchantment), Spell Penetration, Vital Strike
  Skills: Bluff +35, Diplomacy +35, Fly +14, Heal +35, Knowledge (geography) +35, Knowledge (history) +35, Knowledge (local) +35, Linguistics +35, Perception +39, Sense Motive +39, Spellcraft +35, Survival +35
  Languages: Common, Draconic, plus any 31 more
  Special Qualities: move sand

 

Special Abilities

Desert Wind (Su)

A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save (DC 31) or be blinded for 1d4 rounds by the sand.

Fire Aura (Su)

An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.

Move Sand (Su)

A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.

Sandstorm (Su)

An ancient or older brass dragon can create a powerful sandstorm once per day as a full-round action. This storm has a radius of 1 mile and lasts for 1 minute per age category of the dragon. This functions as a sandstorm (Pathfinder RPG Core Rulebook 431), except that it is also accompanied by windstorm-level winds.

Sleep Breath (Su)

Instead of a line of fire, a brass dragon can breathe a 60 ft. cone of sleep gas. Creatures within the cone must succeed on a Will save or fall asleep for 1d6+12 rounds.

Summon Djinni ()

This ability, usable by a great wyrm brass dragon once per day, works like a summon monster spell, except that it summons one noble djinni. This ability is the equivalent of a 9th-level spell.
 

Ecology

Environment: Warm Deserts
Organization: solitary
Treasure: triple

  Consummate conversationalists, brass dragons prefer to talk instead of fight.
  Brass dragons lair near humanoid settlements, where they can hear the most recent news and gossip.

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