Carrying Capacity and Encumbrance
While a character's equipment and armor can be crucial to their survival when adventuring, too much of either can serve to hinder their mobility and agility. This hinderance can depend on several factors, and takes the form of encumbrance, as detailed below.
Carrying capacity determines how much a character’s equipment slows him down. Encumbrance comes in two parts: encumbrance by armor and encumbrance by total weight.
Encumbrance
A character's encumbrance comes in two forms, encumbrance caused by armor and encumbrance caused by weight. While not mechanically described here, encumbrance can be caused by the bulk of items carried rather than weight can factor in as well, though such encumbrance is determined by the DM on a case-by-case basis. Encumbrance from multiple sources do not stack: only the most severe penalties take effect. Encumbrance affects a character in four ways: maximum Dexterity bonus to Armor Class, armor check penalty, speed, and running speed.- Maximum Dexterity Bonus represents the maximum that your Dexterity score can contribute to your armor class. If your modifier is lower than this, it has no effect.
- Armor Check Penalty is a modifier applied to any skills you attempt that are impacted by an armor check penalty. Which skills this applies to and how it applies are detailed in the Character Skills article.
- Speed is reduced for most characters when they wear medium or heavy armor, or suffer from a medium or heavy load.
- Running Speed is a multiplier to speed that is applied when a character takes the Run action. This multiplier is x4 by default for most characters, but can be reduced or negated by heavier armor or loads.
Comments