Charger Companion
The mighty charger is a boon to heavily armored and armed champions, bearing them and their ironmongery into battle without hesitation.
This replaces share spells.
This replaces Evasion and Multiattack.
This replaces devotion.
This replaces improved Evasion.
Animal Feats
In addition to the standard animal companion feats, a charger may select Charge Through, Greater Overrun, Improved Great Fortitude, and Improved Iron Will.Animal Skills
Chargers treat Intimidate as a class skill.Mounted Challenge (Ex)
When ridden by a Cavalier, chargers gain half of the bonuses and penalties granted by the Cavalier’s challenge class feature.This replaces share spells.
Barding Training (Ex)
At 3rd level, a charger’s armor check penalty for wearing barding or for carrying a medium load is reduced by 1 and the maximum Dexterity bonus for its armor and load increases by 1. Reduce the armor check and medium load penalties by an additional 1 for every 6 levels after 3rd; increase the maximum Dexterity bonus for the charger’s armor by an additional 1 for every 6 levels after 3rd. In addition, the charger’s speed does not decrease when wearing medium armor or carrying a medium load. At 9th level, a charger can move at normal speed in heavy armor or while carrying a heavy load.This replaces Evasion and Multiattack.
Indefatigable (Ex)
At 6th level, a charger becomes immune to fatigue.This replaces devotion.
Stalwart Steed (Ex)
At 15th level, the charger gains the ability to withstand great punishment and stress. Whenever the charger succeeds at a Fortitude Save or Will Save that would normally result in a reduced or partial effect, the charger is unaffected.This replaces improved Evasion.
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