Charger Companion

The mighty charger is a boon to heavily armored and armed champions, bearing them and their ironmongery into battle without hesitation.
 

Animal Feats

In addition to the standard animal companion feats, a charger may select Charge Through, Greater Overrun, Improved Great Fortitude, and Improved Iron Will.
 

Animal Skills

Chargers treat Intimidate as a class skill.
 

Mounted Challenge (Ex)

When ridden by a Cavalier, chargers gain half of the bonuses and penalties granted by the Cavalier’s challenge class feature.
  This replaces share spells.
 

Barding Training (Ex)

At 3rd level, a charger’s armor check penalty for wearing barding or for carrying a medium load is reduced by 1 and the maximum Dexterity bonus for its armor and load increases by 1. Reduce the armor check and medium load penalties by an additional 1 for every 6 levels after 3rd; increase the maximum Dexterity bonus for the charger’s armor by an additional 1 for every 6 levels after 3rd. In addition, the charger’s speed does not decrease when wearing medium armor or carrying a medium load. At 9th level, a charger can move at normal speed in heavy armor or while carrying a heavy load.
  This replaces Evasion and Multiattack.
 

Indefatigable (Ex)

At 6th level, a charger becomes immune to fatigue.
  This replaces devotion.
 

Stalwart Steed (Ex)

At 15th level, the charger gains the ability to withstand great punishment and stress. Whenever the charger succeeds at a Fortitude Save or Will Save that would normally result in a reduced or partial effect, the charger is unaffected.
  This replaces improved Evasion.

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