Animal Companion

An animal companion’s abilities are determined by the master’s level and its animal racial traits. The animal companion base statistics table determines many of the base statistics of the animal companion. They remain creatures of the animal type for purposes of determining which spells can affect them.  

Animal Companion Base Statistics Table

Class LevelHDBABFort SaveRef SaveWill SaveSkillsFeatsNatural Armor BonusStr/Dex BonusBonus TricksSpecial
1st
2
+1
+3
+3
+0
2
1
+0
+0
1
Link, Share spells
2nd
3
+2
+3
+3
+1
3
2
+0
+0
1
3rd
3
+2
+3
+3
+1
3
2
+2
+1
2
Evasion
4th
4
+3
+4
+4
+1
4
2
+2
+1
2
Ability score increase
5th
5
+3
+4
+4
+1
5
3
+2
+1
2
6th
6
+4
+5
+5
+2
6
3
+4
+2
3
Devotion
7th
6
+4
+5
+5
+2
6
3
+4
+2
3
8th
7
+5
+5
+5
+2
7
4
+4
+2
3
9th
8
+6
+6
+6
+2
8
4
+6
+3
4
Ability score increase, Multiattack
10th
9
+6
+6
+6
+3
9
5
+6
+3
4
11th
9
+6
+6
+6
+3
9
5
+6
+3
4
12th
10
+7
+7
+7
+3
10
5
+8
+4
5
13th
11
+8
+7
+7
+3
11
6
+8
+4
5
14th
12
+9
+8
+8
+4
12
6
+8
+4
5
Ability score increase
15th
12
+9
+8
+8
+4
12
6
+10
+5
6
Improved evasion
16th
13
+9
+8
+8
+4
13
7
+10
+5
6
17th
14
+10
+9
+9
+4
14
7
+10
+5
6
18th
15
+11
+9
+9
+5
15
8
+12
+6
7
19th
15
+11
+9
+9
+5
15
8
+12
+6
7
20th
16
+12
+10
+10
+5
16
8
+12
+6
7
Ability score increase
 

Class Level

The character's class level that provides access to an animal companion. If a character has multiple classes that are entitled to an animal companions, those class levels are added for the purpose of determining the companion's statistics.  

HD

This is the total number of eight-sided (d8) Hit Dice the animal companion possesses, each of which gains a Constitution modifier, as normal.  

BAB

This is the animal companion’s Base Attack Bonus. An animal companion’s Base Attack Bonus is the same as that of a Druid of a level equal to the animal’s HD. Animal companions do not gain additional attacks using their natural weapons for a high Base Attack Bonus.  

Fort/Ref/Will Saves

These are the animal companion’s base saving throw bonuses. An animal companion has good Fortitude and Reflex saves.  

Skills

This lists the animal’s total skill ranks. Animal companions can assign skill ranks to any skill listed below. If an animal companion increases its Intelligence to 10 or higher, it gains bonus skill ranks as normal. Animal companions with an Intelligence of 3 or higher can purchase ranks in any skill. An animal companion cannot have more ranks in a skill than it has Hit Dice.   Animal companions can have ranks in any of the following skills: Acrobatics* (Dex), Climb* (Str), Escape Artist (Dex), Intimidate (Cha), Perception* (Wis), Stealth (Dex), Survival (Wis), and Swim* (Str).   All of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.  

Feats

This is the total number of feats possessed by an animal companion. Animal companions should select their feats from those listed under Animal Feats. Animal companions can select other feats (with DM discretion), although they are unable to utilize some feats (such as Martial Weapon Proficiency). Note that animal companions cannot select a feat with a requirement of Base Attack Bonus +1 until they gain their second feat at 3 Hit Dice.   Animal companions can select from the following feats:   Acrobatic, Agile Maneuvers, Armor Proficiency (Light, Medium, and Heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Powerful Maneuvers, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Intimidating Prowess, Iron Will, Lightning Reflexes, Improved Run, Skill Focus, Spring Attack, Stealthy, Toughness, Weapon Finesse, and Weapon Focus.   Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using.  

Natural Armor Bonus

The number noted here is an improvement to the animal companion’s existing Natural Armor Bonus.  

Str/Dex Bonus

Add this value to the animal companion’s Strength and Dexterity scores.  

Bonus Tricks

The value given in this column is the total number of “bonus” tricks that the animal knows in addition to any that the Druid might choose to teach it (see the Handle Animal skill). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The Druid selects these bonus tricks, and once selected, they can’t be changed.  

Special Abilities

Link (Ex)

A Druid can handle their animal companion as a Free Action, or push it as a Move Action, even if they doesn’t have any ranks in the Handle Animal skill. The Druid gains a +4 Circumstance Bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.  

Share Spells (Ex)

The Druid may cast a spell with a target of “You” on their animal companion (as a touch range spell) instead of on themself. A Druid may cast spells on their animal companion even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.  

Evasion (Ex)

If an animal companion is subjected to an attack that normally allows a Reflex Save for half damage, it takes no damage if it makes a successful saving throw.  

Devotion

An animal companion gains a +4 Morale Bonus to its Will Save against Enchantment spells and effects.  

Ability Score Increase (Ex)

The animal companion adds +1 to any one of its Ability Scores.  

Multiattack

An animal companion gains Multiattack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a –5 penalty. A creature with three or more natural attacks and no secondary attacks, or already possessing the Multiattack feat, gains no benefit.  

Improved Evasion (Ex)

When subjected to an attack that normally allows a Reflex Save for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.  

Magic Items

Animal Companions only have specific Magic Item Slots avalable to them. Their slots are based on their general body form, and can be found in Magic Item Slots for Animals article.
 

Animal Companions Lists

There are many options available for animal companions, though some may have additional requirements to obtain. Below are all of the base animals available to be companions, as well as some that may be obtained through special cases. If there is an animal you would like as a companion not on this list, talk to the DM to see if it can be added.  

Animal Companions

Antelope - Animal Companion
Ape - Animal Companion
Archelon - Animal Companion
Aurochs - Animal Companion
Axe Beak - Animal Companion
Baboon - Animal Companion
Bacallia - Animal Companion
Badger - Animal Companion
Bat, Dire - Animal Companion
Bear - Animal Companion
Bear, Grizzly - Animal Companion
Bird - Animal Companion
Bird, Gaint Owl - Animal Companion
Boar - Animal Companion
Bristle Boar - Animal Companion
Bull, War - Animal Companion
Bustard - Animal Companion
Camel - Animal Companion
Capybara - Animal Companion
Cassowary - Animal Companion
Cat, Big - Animal Companion
Cat, Small - Animal Companion
Cattle - Animal Companion
Chameleon, Giant - Animal Companion
Chimpanzee - Animal Companion
Crocodile - Animal Companion
Dallo - Animal Companion
Deer, Reindeer - Animal Companion
Deer, Ringhorn - Animal Companion
Devil Monkey - Animal Companion
Digmaul - Animal Companion
Dog - Animal Companion
Dog, Coyote or Jackal - Animal Companion
Elephant - Animal Companion
Elk - Animal Companion
Eohippus - Animal Companion
Falcon - Animal Companion
Frilled Lizard, Giant - Animal Companion
Frog, Giant - Animal Companion
Gallerok - Animal Companion
Gecko, Giant - Animal Companion
Giraffe - Animal Companion
Goblin Dog - Animal Companion
Gorthek - Animal Companion
Hippopotamus - Animal Companion
Hippopotamus, Pygmy - Animal Companion
Hobbe Hound - Animal Companion
Horse - Animal Companion
Hyena - Animal Companion
Jackal, Switchback - Animal Companion
Kangaroo - Animal Companion
Kiwi, Riding - Animal Companion
Llama - Animal Companion
Marax - Animal Companion
Marsupial Devil - Animal Companion
Marsupial Lion - Animal Companion
Moa - Animal Companion
Mole, Giant - Animal Companion
Mome Rath - Animal Companion
Monitor Lizard - Animal Companion
Moose - Animal Companion
Ostrich - Animal Companion
Panda - Animal Companion
Pangolin, Dire - Animal Companion
Pilo - Animal Companion
Pony - Animal Companion
Porcupine, Giant - Animal Companion
Prionosuchus - Animal Companion
Python, Riding - Animal Companion
Ram - Animal Companion
Ram, Barbed - Animal Companion
Ram, Mindspin - Animal Companion
Rat, Dire - Animal Companion
Raven, Giant - Animal Companion
Rhinoceros - Animal Companion
Riding Rat - Animal Companion
Roc - Animal Companion
Saber-Toothed Cat - Animal Companion
Salamander, Cave - Animal Companion
Salamander, Giant - Animal Companion
Shissah - Animal Companion
Shrike, Impaler - Animal Companion
Skittergoat - Animal Companion
Skunk, Giant - Animal Companion
Snake, Constrictor - Animal Companion
Snake, Spitting Cobra - Animal Companion
Snake, Viper - Animal Companion
Snapping Turtle - Animal Companion
Sorico - Animal Companion
Squirrel, Giant Tree - Animal Companion
Stag - Animal Companion
Thylacine - Animal Companion
Toad, Giant - Animal Companion
Tortoise - Animal Companion
Trumpeter Swan - Animal Companion
Vulture, Giant - Animal Companion
Vulture, Whisper - Animal Companion
Walrus - Animal Companion
Warcat - Animal Companion
Weasel, Giant - Animal Companion
Wolf - Animal Companion
Wolfdog - Animal Companion
Wolliped - Animal Companion
Yak - Animal Companion
Yolubilis Heron - Animal Companion
Yzobu - Animal Companion
Zebra - Animal Companion
 

Dinosaur Companions

 

Magical Beast Companions

 

Monstrous Mount Companions

 

Plant Companions

 

Vermin Companions

 

Animal Archetypes

Animal archetypes modify animal companions’ standard abilities, similar to how class archetypes modify player characters’ class features. These archetypes function by swapping out certain abilities that are common to standard companions and replacing them with new abilities tailored to a particular theme. Where levels are referenced in archetype descriptions, they refer to the class level of the PC master in whichever class grants the companion as a class feature.  

Articles under Animal Companion


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