Cold Rider

Jagged, twisting antlers of dark blue ice crown the helm of this ice-armored humanoid figure.
 

Cold Rider (CR 8)

Medium Fey (Cold)
Alignment: Chaotic Evil
Initiative: +7
Senses: Darkvision 60 feet, Low-Light Vision; Perception +18
  Speed: 30 feet ( icewalking)
Space: 5 feet
 

Defense

Armor Class: 22, touch 13, flat-footed 19 (+9 armor, +3 Dex)
Hit Points: 97 (13d6+52) Fast Healing 5
Saving Throws: Fort +8, Ref +11, Will +10
implements of ice
Immunity: cold
Spell Resistance: 19
Weaknesses: vulnerability to fire and sonic, susceptible to shatter
 

Offense

Melee: +2 icy burst glaive +12/+7 (1d10+6/x3 plus 1d6 cold), gore +4 (2d6+1 plus 1d6 cold)
Reach: 5 feet
  Spell-Like Abilities (CL 10th; Concentration +13):

Statistics

StrDexConIntWisCha
17 (+3) 16 (+3) 18 (+4) 14 (+2) 15 (+2) 17 (+3)
Base Attack Bonus: +6
CMB +9
CMD 22
  Feats: Improved Initiative, Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Trample, Weapon Focus (Glaive)
  Skills: Acrobatics +19, Handle Animal +16, Intimidate +16, Knowledge (nature) +18, Perception +18, Ride +22, Sense Motive +18, Stealth +19
  Languages: Common, Elven, Sylvan
 

Special Abilities

Icewalking (Ex)

A cold rider and any creature it rides can move across icy surfaces without penalty and do not need to make Acrobatics checks to run or charge on ice. They may climb icy surfaces as if under the effects of the spider climb spell.

Implements of Ice (Su)

A cold rider wears full plate armor and wields a +2 icy burst glaive made of magical ice as hard as steel. Its armor does not restrict it in any way. When a cold rider dies, its armor and glaive melt into water in 1d6 rounds.

Susceptible to Shatter (Ex)

A shatter spell deals 3d6 points of damage to a cold rider (no save) and reduces its armor bonus by 2 for 1 minute. Shatter spells automatically overcome a cold rider's spell resistance.
 

Ecology

Environment: Any Cold
Organization: solitary, pair, or cavalry (3-12)
Treasure: standard

  Cold riders are terrifying armored majesties, clad in cloaks of frost with a pair of large crystal-blue antlers cresting their almost skeletal heads. Their icy armor and weapons are as much a part of them as their frozen flesh.
  Cold riders delight in perversion, slaughter, and the corruption of other fey. They prefer undead or cold-resistant steeds, but even when they have no access to such, their phantom steed spell-like ability ensures they never go long without a mount.
  Cold riders are 7 feet tall, though their antlers easily add another 2 feet to their height. They weigh 300 pounds.

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