Crystal Dragon, Young

This brilliantly colored dragon has scales, teeth, and claws made of multicolored crystal, and its wings are sheets of flexible glass.
 

Crystal Dragon, Young (CR 6)

Medium Dragon (Earth, Extraplanar)
Alignment: Chaotic Good
Initiative: +2
Senses: Dragon Senses, Tremorsense 30 feet; Perception +11
  Speed: 60 feet, Burrow 30 feet, Climb 30 feet, Fly 150 feet (average)
Space: 5 feet
 

Defense

Armor Class: 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
Hit Points: 66 (7d12+21)
Saving Throws: Fort +10, Ref +9, Will +6
Immunity: paralysis, sleep, sonic
 

Offense

Melee: bite +10 (1d8+4), 2 claws +10 (1d6+3), 2 wings +5 (1d4+1)
Reach: 5 feet (10 feet with bite)
  Special Attacks: Breath Weapon (30-ft. cone, 6d4 sonic, DC 16)
  Spell-Like Abilities (CL 7th; Concentration +11):
  Spells Known (CL 7th):

Statistics

StrDexConIntWisCha
17 (+3) 14 (+2) 17 (+3) 12 (+1) 13 (+1) 18 (+4)
Base Attack Bonus: +7
CMB +10
CMD 22 (26 vs. Trip)
  Feats: Deceitful, Great Fortitude, Lightning Reflexes
  Skills: Bluff +16, Climb +21, Disguise +6, Fly +12, Intimidate +14, Knowledge (dungeoneering) +11, Perception +11, Stealth +12
  Languages: Draconic, Undercommon
  Special Qualities: razor sharp

 

Special Abilities

Razor Sharp ()

All of a crystal dragon's natural attacks deal slashing damage.

Ray Reflection (Ex)

An ancient crystal dragon's scales reflect ray spells back upon the ray's source if the ray fails to overcome the dragon's spell resistance.

Scintillating Aura (Su)

A great wyrm crystal dragon radiates an aura of scintillating color from its jeweled scales to a radius of 60 feet. All within this area must make a Will save each round to avoid being stunned (if the victim has 15 or fewer Hit Dice) or confused (if the victim has more than 15 Hit Dice) for 1 round. The save DC is equal to the dragon's breath weapon save DC. This is a mind-affecting effect. The dragon can activate or suppress this aura as a free action.

Spell-Like Abilities ()

A crystal dragon gains the following spell-like abilities, usable at will (unless indicated otherwise) upon reaching the listed age category. Very young-color spray; Juvenile-glitterdust; Adult-rainbow pattern; Old- stone to flesh (3/day Ancient-prismatic spray (3/day Great wyrm-imprisonment (1/day).

Tremorsense (Ex)

Crystal dragons do not gain tremorsense until juvenile age (30 ft.), improving at adult (60 ft.) and old (120 ft.).
 

Ecology

Environment: Any Underground
Organization: solitary
Treasure: triple

  Crystal dragons are generally good-natured, though their incredible vanity sometimes causes them to seem aloof and cocky. Any perceived insult against its appearance is all but assured to send a crystal dragon into a rage-which is a problem, as most crystal dragons are prone to seeing insults even where none are intended.
  Crystal dragons prefer underground lairs, and often go for decades or even centuries without emerging from their extensive cavern lairs onto the surface world above. Crystal dragons tend to be exacting and even obsessive-compulsive, their personalities mirroring the precise and ordered nature of the facets of their scales.
  A crystal dragon's lair is a well-ordered place-these dragons find the very idea of the classic sprawl of a dragon's hoard to be shameful.