Darkness Domain

You manipulate shadows and darkness.   You receive Blind-Fight as a bonus feat.  

Granted Powers

Touch of Darkness (): As a melee Touch Attack, you can cause a creature’s vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had Concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 your Cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   Eyes of Darkness (Su): At 8th level, your vision is not impaired by lighting conditions, even in absolute Darkness and magic darkness. You can use this ability for a number of rounds per day equal to 1/2 your Cleric level. These rounds do not need to be consecutive.  

Domain Spells

1st—Obscuring Mist, 2nd—Blindness/Deafness (only to cause blindness), 3rd—Deeper Darkness, 4th—Shadow Conjuration, 5th—Summon Monster V (summons 1d3 shadows), 6th—Shadow Walk, 7th—Power Word Blind, 8th—Shadow Evocation, Greater, 9th—Shades.  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Loss

Replacement Power

The following granted power replaces the eyes of darkness power of the darkness domain.   Aura of Forgetfulness (Su): At 8th level, you can emit a 30- foot aura of forgetfulness for a number of rounds per day equal to your Cleric level. Creatures you target in this area must make a Will Save or have no memory of any time spent inside the area. In addition, spellcasters in the area lose one prepared spell or available spell slot per round spent in the area, starting with 1st-level spells and going up through higher-level spells. Spellcasters are allowed a save each round to negate this loss (this save is separate from the memory loss save). These rounds do not need to be consecutive.  

Replacement Domain Spells

5th—Enervation, 6th—Modify Memory, 9th—Energy Drain.    

Moon

Even amid the darkness of night, the power of the illuminating moon has always fascinated you.  

Replacement Power

The following granted power replaces the eyes of darkness power of the darkness domain.   Moonfire (Su): At 8th level, as a Standard Action you can shoot a blast of divine moonlight from your eyes, as a ranged Touch Attack against a single target within 30 feet. Moonfire deals 1d8 points of damage per 2 Cleric levels, and the target is Dazzled for 1 round per Cleric level. Moonfire deals 1d10 points of damage per Cleric level against lycanthropes. You can use this ability once per day at 8th level, and one additional time per day for every 4 levels beyond 8th.  

Replacement Domain Spells

1st—Faerie Fire, 4th—Moonstruck, 6th—Dream.    

Night

Replacement Power

The following granted power replaces the touch of darkness power of the darkness domain.   Night Hunter (Su): As a Standard Action, you can blend into the shadows of the night, becoming nearly Invisible. As long as you are in an area of dim light or Darkness, you are Invisible (as per Invisibility) to creatures without Darkvision. This ability lasts for a number of rounds equal to 1/2 your Cleric level (minimum 1). You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Sleep, 6th—Nightmare.

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