Daughter of Urgathoa
What was once a woman now towers as a monstrosity of ectoplasmic flesh, horns, and a tremendous scythelike claw.
Daughter of Urgathoa (CR 8)
Large UndeadAlignment: Neutral Evil
Initiative: +7
Senses: Darkvision 60 feet; Perception +17
Aura: desecrate (20-feet radius)
Speed: Fly 40 feet (perfect)
Space: 10 feet
Defense
Armor Class: 21, touch 12, flat-footed 18 (+3 Dex, +9 natural, -1 size)Hit Points: 115 (11d8+66)
Saving Throws: Fort +9, Ref +7, Will +11
Channel Resistance +4
Immunity: undead traits
Offense
Melee: great claw +16 (2d6+9/x4 plus disease), claw +16 (1d8+9)Reach: 10 feet
Spell-Like Abilities (CL 11th; Concentration +16):
- Constant- Desecrate (centered on self )
Cleric Spells Prepared (CL 6th, Concentration +9):
- 3rd - Bestow Curse (DC 16), Contagion (DC 16), Dispel Magic, Inflict Serious Wounds (DC 16)
- 2nd - Death Knell (DC 15), Hold Person (DC 15), Inflict Moderate Wounds (DC 15), Resist Energy, Spiritual Weapon
- 1st - Cause Fear (DC 14), Command (DC 14), Divine Favor, Obscuring Mist, Shield Of Faith
- 0 - Bleed (DC 13), Detect Magic, Guidance, Resistance
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
27 (+8) | 17 (+3) | - | 18 (+4) | 16 (+3) | 21 (+5) |
CMB +17
CMD 30
Feats: Ability Focus (Disease), Combat Casting, Combat Reflexes, Improved Initiative, Vital Strike
Skills: Acrobatics +14, Bluff +16, Fly +23, Intimidate +19, Knowledge (religion) +18, Perception +17, Sense Motive +17, Spellcraft +18, Stealth +0
Languages: Abyssal, Common, Infernal, Necril
Special Abilities
Desecrate (Sp
) The bonuses granted from the daughter of Urgathoa's constant desecrate spell-like ability (which is always centered on herself) are calculated into the stats above.Disease (Su
) Bubonic Plague: Great claw-injury; save Fortitude DC 20; onset immediate; frequency 1/day; effect 1d4 Con damage and target is fatigued; cure 2 consecutive saves. The save DC is Charisma-based.Great Claw (Ex
) One of the daughter's hands is a tremendous scythe-shaped claw. This attack inflicts x4 damage on a critical hit, and is treated as an evil weapon for the purposes of penetrating damage reduction.Spells
A daughter of Urgathoa casts spells as a 6th-level cleric of Urgathoa-but although she selects two domains to determine bonus spells, she does not gain any domain powers.Ecology
Environment: AnyOrganization: solitary or cult (1 daughter plus 2d8 human clerics)
Treasure: double
Within the church of the goddess of undeath, few more coveted stations exist than daughter of Urgathoa, yet no high priest can bestow the title, and no living worshiper can take the role. Rather, daughters of Urgathoa are selected by the fickle goddess herself, chosen from her most zealous and accomplished priestesses only at the moment of their deaths.
Even after their transformations into things of pestilence and dead flesh, daughters of Urgathoa remain social beings who typically surround themselves with fanatical cults.
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