Dazing Assault

(Combat)
You can daze foes with wild attacks.
 

Prerequisites

Strength 13, base attack bonus +11.
 

Benefit

You can choose to take a -5 penalty on all Melee Attack rolls and combat maneuver checks to daze opponents you hit with your melee attacks for 1 round, in addition to the normal damage dealt by the attack. A successful Fortitude Save negates the effect. The DC of this save is 10 + your base attack bonus. You must choose to use this feat before making the attack roll, and its effects last until your next turn.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  After hitting an opponent with a Melee Attack, you can spend 5 Stamina points to attempt to daze that opponent as if using this feat.
 

Required For