(Story)
The lives you could not save stay with you to your final breath.
Prerequisites
You must have witnessed the death of a close companion in battle-a death that could have been prevented, such as from bleeding, failure to stabilize, or ongoing poison damage-or have the Death in the Family or The War background.
Benefit
You gain a +2 bonus on
Heal checks. If you have 10 or more ranks in
Heal, this bonus increases to +4. You can apply first aid as a
Move Action and don't take a penalty when treating deadly wounds without a healing kit.
Goal
Bring an ally back from the dead, including by using breath of life or reincarnate.
Completion Benefit
You and each ally within 10 feet of you gain a +2 bonus on saves against death effects. In addition, once per day you can spontaneously convert any 5th-level or higher conjuration (healing) spell into breath of life.