Story Feats
A story feat reflects a goal, often an all-consuming one, that shapes your life. Each story feat incorporates a trigger event (which comes from either a campaign occurrence or your background), an immediate benefit, a goal, and a completion benefit for achieving that goal. Each feat has at least two possible prerequisites, representing conditions most likely met during play or a background that fits the feat (see Backgrounds). You need to meet only one of these prerequisites. Anytime you gain a new feat, you may take a story feat, but you can have only one uncompleted story feat at a time.
Unlike typical feats, story feats have nebulous prerequisites, and you should chose one only after talking with the DM. This will allow them to weave a story feat into the greater story of the campaign and even adjust it as needed to fit the campaign’s long-term goals and the specifics of your background. Story feats should work organically within the story of the campaign, rather than be chosen purely for their mechanical benefits.
Like the prerequisites, the completion conditions for a story feat might require DM adjudication; Establishing a meaningful story arc is more important than adhering to the letter of the feat.
Because a story feat represents both your motivation and character development, elements related to the feat will be incorporated into the ongoing campaign. These can be direct elements, like the appearance of a villain or hated creature, or indirect elements, such as rumors of the fate of a lost relative or NPCs who are impressed by a PC’s artistic endeavors.
In most cases, allies can assist in completing a story feat. At the DM’s discretion, if you do not take a leadership role in tasks or conflicts related to your own story feat, you might need to complete additional goals to resolve the story feat, or might even be denied completion altogether.
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