Drow

This dark-skinned elf stands in a battle-ready pose, her hair silver and eyes white and pupilless.
 

Drow (CR 1/3)

Drow warrior 1
Medium Humanoid
Alignment: Chaotic Evil
Initiative: +2
Senses: Darkvision 120 feet; Perception +2
  Speed: 30 feet
Space: 5 feet

 

Defense

Armor Class: 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 shield)
Hit Points: 5 (1d10)
Saving Throws: Fort +2, Ref +2, Will -1; +2 vs. enchantment
Immunity: sleep
Spell Resistance: 7
light blindness
 

Offense

Melee: rapier +2 (1d6/18-20)
Reach: 5 feet
Ranged: hand crossbow +3 (1d4/19-20 plus poison)

  Spell-Like Abilities (CL 1st): 1/day- Dancing Lights, Darkness, Faerie Fire

 

Statistics


 
StrDexConIntWisCha
11 (+0) 15 (+2) 10 (+0) 10 (+0) 9 (-1) 10 (+0)
Base Attack Bonus: +1; CMB +1; CMD 13
Feats: Weapon Finesse
Skills: Perception +2, Stealth +2 (Racial Modifiers: +2 Perception)

  Languages: Elven, Undercommon

  Special Qualities: poison use

 

Special Abilities

Poison Use (Ex)

Drow are skilled in the use of poison and never risk accidentally poisoning themselves. Drow favor an insidious toxin that causes its victims to lapse into unconsciousness- this poison allows drow to capture slaves with great ease. Drow Poison-injury; save Fort DC 13; frequency 1/minute for 2 minutes; initial effect unconsciousness for 1 minute; secondary effect unconsciousness for 2d4 hours; cure 1 save. Although related to the elves, the drow are a vile and evil cousin at best. Sometimes called dark elves, these cunning creatures prowl the caves and tunnels of the world below, ruling vast subterranean cities through fear and might. Worshiping demons and enslaving most races they encounter, the drow are among the underworld's most feared and hated denizens.
 

Ecology

Environment: Underground
Organization: pair, squad (3-4), patrol (5-8), or war party (10-40)
Treasure: NPC Gear (leather armor, light steel shield, rapier, hand crossbow with 20 bolts, drow poison [2 doses], 3d6 gp, other treasure)

 
 

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