Duergar

Duergar are grey-skinned dwarves who dwell in subterranean caverns far from the touch of light. They detest all races living beneath the sun, but that hatred pales beside their loathing of their surface-dwarf cousins. Dwarves and duergar were once one people, until the dwarves left the deeps for their mountain strongholds. Duergar still consider themselves the only true dwarves, and the rightful heirs of all beneath the world’s surface. They favor taking captives in battle over wanton slaughter, save for surface dwarves, who are slain without hesitation. Duergar view life as ceaseless toil ended only by death. Though few can be described as anything other than vile and cruel, duergar still value honor and rarely break their word.  

Description

Duergar are dwarves with ash-gray colored skin and white, pupil-less eyes. Most duergar are bald (even the females), and they dress in drab clothing that is designed to blend into stone. In their lairs they may wear jewelry, but it is always kept dull.  

Racial Traits

  Ability Adjustment: +2 Constitution, +2 Intelligence, -4 Charisma. Duergar are hearty and innovative, but also belligerent.   Size: Medium.   Speed: Duergar base land speed is 20 feet. Unlike most other races, a duergar's speed is not reduced by wearing medium or heavy armor, or carrying a medium or heavy load.   Type: Humanoid (Dwarf).   Age: Duergar age similarly to dwarves, reaching adulthood at 40 and living to as long as 450.   Vision: Darkvision 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and duergar can fuction just fine with no light at all.   Racial Skills: None.  

Special Qualities

Duergar Immunities (Su): Duergar are immune to Paralysis, Phantasms, and Poison. They gain a +2 Racial bonus bonus on saves against spells and spell-like abilities.   Stability: Duergar receive a +4 Racial bonus bonus to their Combat Maneuver Defense against Bull Rush or Trip attempts while standing on the ground.   Spell-Like Abilities (): A duergar can use Enlarge Person and Invisibility each once per day, using their character level as their Caster Level and affecting themselves only.   Light Sensitivity: Duergar are Dazzled in areas of bright light.  

Languages

Automatic Languages: Common, Dwarven, and Undercommon.   Bonus Languages: Aklo, Draconic, Giant, Goblin, Orc, and Terran.  

Alternate Racial Traits

The following alternate racial traits may be selected in place of one or more of the standard racial traits above.   Blood Enmity: Duergar have long warred against their dwarven cousins and the hated drow. Duergar with this racial trait receive a +1 Racial bonus on attack rolls against humanoid creatures of the dwarf or elf subtypes. This racial trait replaces the invisibility spell-like ability.   Daysighted: The cruel light of the sun harms some duergar less than others. Such duergar lack the light sensitivity racial trait, but have Darkvision of only 60 feet.   Deep Magic: Duergar spellcasters labor long to overcome the inborn spell resistance held by so many of their underground foes. Duergar with this racial trait receive a +2 Racial bonus on caster level checks made to overcome spell resistance and a +2 Racial bonus on dispel checks. This racial trait replaces the enlarge person and invisibility spell-like abilities.   Dwarf Traits: Duergar can select any Dwarf racial trait that replaces stability. They can select Dwarf racial traits that replace the Hardy dwarf racial trait by giving up Duergar Immunities instead.   Magical Taskmaster: Some duergar demonstrate magic of a more insidious kind than the rest of their kin. They can use Charm Person once per day as a spell-like ability. The save DC is equal to 10 + 1/2 the duergar’s Hit Dice + the duergar’s Wisdom modifier. This racial trait replaces the invisibility spell-like ability racial trait.

Contents


Comments

Please Login in order to comment!
Powered by World Anvil