Duergar
This bald, long-bearded dwarf has dull gray skin, low arching brows, and eyes that seem to absorb rather than reflect the light.
Duergar (CR 1/3)
Duergar warrior 1Medium Humanoid
Alignment: Lawful Evil
Initiative: -1
Senses: Darkvision 120 feet; Perception +1
Speed: 20 feet
Space: 5 feet
Defense
Armor Class: 17, touch 9, flat-footed 17 (+6 armor, -1 Dex, +2 shield)Hit Points: 8 (1d10+2)
Saving Throws: Fort +4, Ref -1, Will +1; +2 vs. spells
Immunity: paralysis, phantasms, poison
light sensitivity
Offense
Melee: warhammer +3 (1d8+1/x3)Reach: 5 feet
Ranged: light crossbow +0 (1d8/19-20)
Spell-Like Abilities (CL 3rd): 1/day- Enlarge Person (self only), Invisibility (self only)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 4 (-3) |
Feats: Weapon Focus (Warhammer)
Skills: Intimidate +1, Stealth -3 (Racial Modifiers: +2 Perception relating to stonework, +4 Stealth)
Languages: Common, Dwarven, Undercommon
Special Qualities: slow and steady, stability
Special Abilities
NONEEcology
Environment: Any UndergroundOrganization: solitary, team (2-5), squad (6-12 plus 3 sergeants of 3rd level and 1 leader of 3rd-8th level), or clan (13-80 plus 25% noncombatant children plus 1 sergeant of 3rd level per 5 adults, 3-6 lieutenants of 3rd-6th level, and 1-4 captains of 9th level)
Treasure: NPC Gear (chainmail, heavy steel shield, warhammer, light crossbow [20 bolts], 3d6 gp, other treasure)
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