(Metamagic)
You alter how your spells affect illumination.
Benefit
Only spells that create areas of light or
Darkness can be eclipsed spells. If the
Eclipsed Spell creates an area that shines like a torch or raises the light level by one step, you can choose to have the spell lower the illumination level in the affected area by one step, functioning like
Darkness. If the
Eclipsed Spell creates an area that shines like daylight or raises the light level by two steps, you can choose to have the spell lower the illumination level in the affected area by two steps and create an area of magical
Darkness, functioning like deeper
Darkness. If the
Eclipsed Spell lowers the illumination level in the affected area by one step, you can choose to have the spell cause the affected area to glow with normal light, functioning like light. If the
Eclipsed Spell lowers the illumination level in the affected area by two steps, you can choose to have the spell cause the affected area to shed bright light, functioning like daylight. An
Eclipsed Spell does not use up a higher-level spell slot than the spell's actual level.