(Race, Combat)
You draw upon your extraplanar heritage to imbue your weapons with elemental energies.
Prerequisites
Ifrit,
Oread,
Sylph, or
Undine.
Benefit
As a
Swift Action, you can imbue your weapons with elemental energy. For 1 round, your weapons deal an additional 1 point of energy damage. The type of energy damage depends on your race: acid for
Oread, electricity for
Sylph, fire for
Ifrit, or cold for
Undine. For every 5 levels you possess, this bonus increases by 1, to a maximum of +5 at 20th level.
Special
You can use this feat instead of
Arcane Strike to qualify for or attack with the
Deadly Dealer feat .