Elemental Strike

(Race, Combat)
You draw upon your extraplanar heritage to imbue your weapons with elemental energies.
 

Prerequisites

Ifrit, Oread, Sylph, or Undine.
 

Benefit

As a Swift Action, you can imbue your weapons with elemental energy. For 1 round, your weapons deal an additional 1 point of energy damage. The type of energy damage depends on your race: acid for Oread, electricity for Sylph, fire for Ifrit, or cold for Undine. For every 5 levels you possess, this bonus increases by 1, to a maximum of +5 at 20th level.
 

Special

You can use this feat instead of Arcane Strike to qualify for or attack with the Deadly Dealer feat .
 

Required For