Oreads are humans whose ancestry includes the touch of an elemental being of earth somewhere along the line, often that of a shaitan genie. Stoic and contemplative, oreads are a race not easily moved, yet almost unstoppable when spurred to action. They remain a mystery to most of the world thanks to their reclusive nature, but those who seek them out in their secluded mountain hideaways find oreads to be quiet, dependable, and protective of their friends.
Description
Oreads are strong and solidly built, with skin and hair colored stony shades of black, brown, gray, or white. While all oreads appear vaguely earthy, a few bear more pronounced signs of their elemental heritage—skin that shines like polished onyx, rocky outcroppings protruding from their flesh, glowing gemstones for eyes, or hair like crystalline spikes. They often dress in earthy tones, wearing practical clothing well suited to vigorous physical activity and preferring fresh flowers, simple gemstones, and other natural accents to complex manufactured jewelry.
Racial Traits
Ability Adjustment: +2
Strength, +2
Wisdom, and -2
Charisma. Oreads are strong, solid, stable, and stoic.
Size: Medium.
Speed: Oread base land speed is 30 feet.
Type: Humanoid (Human, Planetouched).
Age: an Oread's elemental heritage gives them lifespans far longer than the average human, with most living to see several centuries.
Vision: Darkvision 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and oreads can fuction just fine with no light at all.
Special Qualities
Acid Resistance: Oreads have
Acid Resistance 5.
Spell Like Ability (Sp): Oreads can use
Magic Stone 1/day as a spell-like ability (caster level equals the oread’s level; DC 11 +
Charisma modifier).
Earth Affinity: Oread
Sorcerers with the
Elemental (earth) Bloodline treat their
Charisma score as 2 points higher for all
Sorcerer spells and class abilities. Oread spellcasters with the
Earth Domain use their domain powers and spells at +1
Caster Level.
Languages
Automatic Languages: Common, Terran.
Bonus Languages: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Undercommon.
Alternate Racial Traits
The following alternate racial traits may be selected in place of one or more of the standard racial traits above.
Crystalline Form: Oreads with this trait gain a +2
Racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the
Deflect Arrows feat. This racial trait replaces earth affinity.
Earth Insight: Oread spellcasters sometimes find that their elemental heritage makes creatures of earth more willing to serve them. Summon monster and summon nature’s ally spells that such oreads cast last 2 rounds longer than normal when used to summon creatures with the
Earth Subtype. This racial trait replaces earth affinity.
Ferrous Growth: Oreads with this racial trait learn how to mimic the magic of their shaitan ancestors. Once per day, such an oread can cause a touched piece of non-magical iron or steel to grow into an object up to 10 pounds in weight, such as a sword, crowbar, or light steel shield. This object remains in this form for 10 minutes or until
Broken or destroyed, at which point it shrinks back to its original size and shape. This racial trait replaces the spell-like ability racial trait.
Fertile Soil: Oread sorcerers with the
Verdant Bloodline treat their
Charisma score as 2 points higher for all
Sorcerer spells and class abilities. Oread clerics with the
Plant Domain use their domain powers and spells at +1
Caster Level. This racial trait replaces earth affinity.
Granite Skin: Rocky growths cover the skin of oreads with this racial trait. They gain a +1
Racial bonus to natural armor. This racial trait replaces energy resistance.
Isolated: Many oreads are loners and raise their families in isolated groups, either in deep caverns or high mountains. They gain a +2
Racial bonus on
Perception checks and
Knowledge (dungeoneering) checks, and they can use
Knowledge (dungeoneering) untrained. They begin play speaking only Terran, rather than Common and Terran. This racial trait replaces energy resistance and alters the oread’s starting languages.
Mountain-Born: Oreads are drawn to mountains and other high places, and after many generations they’ve grown well suited to their environment. Oreads with this racial trait gain a +2
Racial bonus on
Acrobatics checks made to cross narrow ledges and on saves against altitude fatigue and sickness. This racial trait replaces the spell-like ability racial trait.
Mostly Human: A few oreads have appearances much closer to those of their human ancestors; in fact, they may not even realize their true race. Such geniekin appear to be human, save perhaps minor features like unusual eye color. These geniekin do not automatically gain their associated elemental language (but may select it as a bonus language if their
Intelligence is high enough). This ability alters the geniekin’s languages.
Stone in the Blood: Oreads with this racial trait mimic the healing abilities of the mephits, gaining
Fast Healing 2 for 1 round anytime they are subject to acid damage (the acid damage does not need to overcome the oread’s resistances or immunities to activate this ability). The oread can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces earth affinity.
Treacherous Earth: Once per day, an oread with this racial trait can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of
Difficult Terrain, centered on an area the oread touches. This lasts for a number of minutes equal to the oread’s level, after which the ground returns to normal. This racial trait replaces the spell-like ability racial trait.
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