Fearsome Spell

(Metamagic)
Your spells inspire great fear in those harmed by them.
 

Benefit

When a creature takes damage from a Fearsome Spell, if that creature failed its save against the spell, it becomes Shaken for a number of rounds equal to the spell's original level. If the spell doesn't allow a save, creatures harmed by it can attempt a Will Save (against the same DC the spell would have if it did allow a save) to negate the Shaken effect. If the spell effect already causes creatures to become Shaken, on a failed save, add the duration of this metamagic effect to the duration of the Shaken condition imposed by the spell. A Fearsome Spell can't cause a creature to become Frightened, even if that creature is already Shaken. A Fearsome Spell uses up a spell slot 2 levels higher than the spell's actual level.
 

Required For