(Metamagic)
Your spells inspire great fear in those harmed by them.
Benefit
When a creature takes damage from a
Fearsome Spell, if that creature failed its save against the spell, it becomes
Shaken for a number of rounds equal to the spell's original level. If the spell doesn't allow a save, creatures harmed by it can attempt a
Will Save (against the same DC the spell would have if it did allow a save) to negate the
Shaken effect. If the spell effect already causes creatures to become
Shaken, on a failed save, add the duration of this metamagic effect to the duration of the
Shaken condition imposed by the spell. A
Fearsome Spell can't cause a creature to become
Frightened, even if that creature is already
Shaken. A
Fearsome Spell uses up a spell slot 2 levels higher than the spell's actual level.