(Metamagic)
Your spells vanish with unusual speed.
Benefit
A
Fleeting Spell's duration becomes dismissible, if it is not already. You can dismiss your own
Fleeting Spell as a
Swift Action. When you dismiss a
Fleeting Spell, its lingering aura cannot be detected by magic unless the caster succeeds at a caster level check against a DC equal to 11 + your caster level. The DC of dispel checks to counter a
Fleeting Spell is reduced by 2, and once active, dispel magic removes a
Fleeting Spell without a caster level check. A
Fleeting Spell has half its normal duration (with an extended
Fleeting Spell, these duration adjustments cancel out). Only spells with a duration of at least 2 rounds can be made fleeting, and instantaneous or permanent spells cannot be fleeting spells. A
Fleeting Spell does not use up a higher-level spell slot than the spell's actual level.
Normal
It is a
Standard Action to dismiss a dismissible spell, and only spells whose Duration entry is marked with a D are dismissible.