Fleeting Spell

(Metamagic)
Your spells vanish with unusual speed.
 

Benefit

A Fleeting Spell's duration becomes dismissible, if it is not already. You can dismiss your own Fleeting Spell as a Swift Action. When you dismiss a Fleeting Spell, its lingering aura cannot be detected by magic unless the caster succeeds at a caster level check against a DC equal to 11 + your caster level. The DC of dispel checks to counter a Fleeting Spell is reduced by 2, and once active, dispel magic removes a Fleeting Spell without a caster level check. A Fleeting Spell has half its normal duration (with an extended Fleeting Spell, these duration adjustments cancel out). Only spells with a duration of at least 2 rounds can be made fleeting, and instantaneous or permanent spells cannot be fleeting spells. A Fleeting Spell does not use up a higher-level spell slot than the spell's actual level.
 

Normal

It is a Standard Action to dismiss a dismissible spell, and only spells whose Duration entry is marked with a D are dismissible.
 

Required For