Fogwarden

This creature resembles a humanoid formed of fog and mist. The only discernible facial feature is its icy blue eyes.
 

Fogwarden (CR 5)

Medium Aberration
Alignment: Neutral Evil
Initiative: +3
Senses: Darkvision 60 feet; Perception +7
Aura: fear (30 feet, DC 14)
  Speed: Fly 40 feet (good)
Space: 5 feet
 

Defense

Armor Class: 16, touch 16, flat-footed 12 (+2 deflection, +3 Dex, +1 dodge, +0 natural)
Hit Points: 22 (4d8+4)
Saving Throws: Fort +2, Ref +4, Will +4
electricity discharge (DC 13, 3d6 electricity)
Damage Reduction: 10/magic
Immunity: cold, combat maneuvers, electricity, poison
Weaknesses: vulnerability to sunlight
 

Offense

Melee:
Reach: 5 feet
  Special Attacks: animate dead, lightning bolt (30 ft. line, DC 16, 3d6 electricity, useable every other round)
  Spell-Like Abilities (CL 4th):

Statistics

StrDexConIntWisCha
11 (+0) 16 (+3) 12 (+1) 12 (+1) 11 (+0) 14 (+2)
Base Attack Bonus: +3
CMB -
CMD -
  Feats: Ability Focus (Lightning Bolt), Dodge
  Skills: Fly +14, Intimidate +9, Perception +7, Sense Motive +4, Stealth +10 (+14 to move silently, +22 to hide in fog or mist)
  • Racial Modifiers: +4 to Stealth to move silently, +12 to Stealth to hide in fog or mist
Languages: Auran, Common
  Special Qualities: Gaseous Form

 

Special Abilities

Animate Dead (Su)

The electrical aura of the fogwarden can animate dead creatures within 20 feet. This is otherwise identical to an animate dead (caster level 4th). The animated creatures resemble zombies (and use their stats) and are under the control of the fogwarden that animated them. They are not undead however, and cannot be turned or rebuked. If the fogwarden is slain or moves more than 20 feet from a zombie, the animated creature collapses dead and cannot be animated again.

Electricity Discharge (Su)

Electricityconstantly plays across a fogwarden's form. Any metal object (including metal weapons) that contacts a fogwarden's body takes 3d6 points of electricity damage. Magic items receive a DC 13 Reflex saving throw to reduce the damage by half. Nonmagical items and objects receive no save and automatically take full damage. A creature holding the object or weapon at the time of contact takes 3d6 points of electricity damage as well (DC 13 Reflex save for half).

Gaseous Form (Ex)

The fogwarden's natural form is that of fog or mist. This ability is similar to the gaseous form spell (caster level 8th), except that a fogwarden does not lose its supernatural abilities or its lightning bolt ability, and has a fly speed of 40 feet. It is immune to and cannot perform combat maneuvers.

Vulnerability to Sunlight (Ex)

Fogwardens shun sunlight. A fogwarden exposed to sunlight is staggered for as long as it remains in the sunlight, and is destroyed utterly after 1 hour of exposure if it cannot escape.
 

Ecology

Environment: Cold Plains or Hills
Organization: solitary or troupe (1-6 zombies [see text])
Treasure: none

  The fogwarden is sometimes called the ice apparition, for much like the standard apparition, the fogwarden feeds on the fear of its victims. The fogwarden, however, is not undead. A fogwarden is usually found inhabiting the coldest and most desolate areas of the world. The fog surrounding it flashes with its life force. These flashes are often mistaken for the will-o'-wisp.
  Fogwardens favor instilling fear and panic in their opponents to actual combat. In melee, the fogwarden attacks by launching a bolt of lightning at its foes. When a fogwarden is destroyed, it evaporates completely, leaving no trace of its existence.
  Credit The Fogwarden originally appeared in the Second Edition Monstrous Compendium Annual 4 (© TSR/Wizards of the Coast, 1997) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Wizards of the Coast.

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