Ghoran

This humanoid creature's taut green shell extends like a cowl from chin to brow, wreathing a face of brilliant flower petals.
 

Ghoran (CR 1/2)

Ghoran Bard 1
Medium Plant
Alignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception +5
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
Hit Points: 12 (1d8+4)
Saving Throws: Fort +3, Ref +3, Will +3
Immunity: plant traits
Weaknesses: delicious, light dependent
 

Offense

Melee: rapier +1 (1d6-1/18-20)
Reach: 5 feet
  Special Attacks: bardic performance 7 rounds/day
  Spell-Like Abilities (CL 1st; Concentration +4):
  Spells Known (CL 1st; Concentration +4):

Statistics

StrDexConIntWisCha
8 (-1) 13 (+1) 16 (+3) 8 (-1) 12 (+1) 17 (+3)
Base Attack Bonus: +0
CMB -1
CMD 10
  Feats: Weapon Finesse
  Skills: Bluff +7, Knowledge (history) +4, Knowledge (local) +4, Perception +5, Perform (sing) +7
  Languages: Common, Sylvan
  Special Qualities: bardic knowledge +1, ghorus seed, past-life knowledge

 

Special Abilities

Delicious (Ex)

Ghorans take a -2 penalty on Escape Artist and combat maneuver checks made to escape a grapple against any creature that has a bite attack with the grab ability.

Ghorus Seed (Ex)

As a full-round action, a ghoran can expel its ghorus seed from an orifice in its abdomen. If planted in fertile ground and left undisturbed for 2d6 days, the seed grows into a healthy duplicate of the original ghoran, save that the duplicate may reallocate all of its skill ranks upon sprouting. Once a ghoran expels its seed, it gains 1 negative level, and it dies as soon as its duplicate sprouts. This duplicate replaces the previous ghoran character.

Light Dependent (Ex)

Ghorans take 1d4 points of Constitution damage each day they go without exposure to sunlight.

Past-Life Knowledge (Ex)

Ghorans remember memories encoded in their ghorus seed. They treat all Knowledge skills as class skills.
 

Ecology

Environment: Any
Organization: solitary, pair, or plot (3-12)
Treasure: NPC gear (rapier, other treasure)

  When Geb's magic despoiled his kingdom, the archmage Nex enlisted the renegade druid Ghorus to create a form of plant life that could survive in the blighted wasteland and sustain his starving people. Eventually, the plants evolved sentience and ambulatory bodies mimicking the appearance of their human farmers and consumers.
  GHORAN CHARACTERS (19 RP)
  Ghorans are defined by their class levels-they do not possess racial Hit Dice. They have the following racial traits.
  +2 Con, +2 Cha, -2 Int: Ghorans are hardy and guileful, but process thoughts slowly.
  +2 Natural Armor: Ghorans have tough, rugged skin.
  Plant: Ghorans have the plant type.
  Natural Magic (2 RP): Ghorans with a Charisma score of 11 or higher gain the following spell-like abilities: 1/day-detect poison, goodberry (created berries bud from the ghoran's body), and purify food and drink. The caster level is equal to the ghoran's level. The DC for these spells is equal to 10 + the spell's level + the ghoran's Charisma bonus.
  Delicious (-1 RP), Ghorus Seed (6 RP), Light Dependent (-2 RP), Past-Life Knowledge (2 RP): See above.
  Languages: Ghorans begin play speaking Sylvan and Common. Ghorans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Contents


Comments

Please Login in order to comment!
Powered by World Anvil