Giant, Crag

This muscular giant has dark brown skin and wild, long, black hair. It wields a huge club in its massive hands.
 

Giant, Crag (CR 11)

Large Humanoid (Giant)
Alignment: Chaotic Evil
Initiative: +0
Senses: Darkvision 60 feet, Low-Light Vision; Perception +14
  Speed: 40 feet, Climb 30 feet
Space: 10 feet
 

Defense

Armor Class: 25, touch 9, flat-footed 25 (+16 natural, -1 size)
Hit Points: 133 (14d8+70)
Saving Throws: Fort +14, Ref +4, Will +7
Rock Catching
 

Offense

Melee: greatclub +18/+13 (2d8+13) or 2 slams +18 (1d8+9)
Reach: 10 feet
Ranged: rock +10 (2d8+13)
  Special Attacks: earth mastery, Rock Throwing (180 ft.)
  Spell-Like Abilities (CL 14th):

Statistics

StrDexConIntWisCha
29 (+9) 10 (+0) 21 (+5) 10 (+0) 12 (+1) 12 (+1)
Base Attack Bonus: +10
CMB +20
CMD 30
  Feats: Awesome Blow, Cleave, Powerful Maneuvers, Intimidating Prowess, Iron Will, Martial Weapon Proficiency (Greatclub)
  Skills: Climb +24, Intimidate +20, Perception +14, Stealth +2, Survival +5
  Languages: Giant
  Special Qualities: stonecunning

 

Special Abilities

Earth Mastery (Ex)

A crag giant gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the crag giant takes a -4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the crag giant is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Stonecunning (Ex)

This ability functions as the dwarf's stonecunning ability.
 

Ecology

Environment: Any Mountains
Organization: solitary, gang (2-5), band (4-8), or tribe (10-20 plus 40% noncombatants, 1-2 elders, and 4-8 gargoyles)
Treasure: standard (greatclub, other treasure)

  Crag giants are malicious and capricious giants found inhabiting mountains and hills. They are highly territorial and attack most any creatures that wander into their lands. Bestial creatures are slaughtered and served as food while humanoids, especially dwarves, orcs, and humans are enslaved and forced into manual labor serving the crag giants and their ilk. When labor is in short supply and high demand, crag giant hunting parties venture forth, raiding nearby civilized lands and capturing whatever humanoids they can. Slave trade is common between crag giants, other giant races, and drow.
  Crag giants stand 11 feet in height, and typically weigh around 1,100 pounds. Skin color is almost always dark brown, but some slate gray crag giants have been encountered. Hair on both males and females tends to be long and worn in ponytails. Hair color ranges from black to brown to red. Eyes are usually brown or green. Crag giants generally live to be 250 years old.
  Crag giants are violent creatures and wade headlong into combat, swinging their massive clubs or smashing their foes with their great fists. If interlopers are detected early and crag giants have the high ground, they bombard their foes with rocks, moving in to mop up any survivors.

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