Goblin

Goblins are a race of childlike creatures with a destructive and voracious nature that makes them almost universally despised. Weak and cowardly, most goblins are frequently manipulated or enslaved by stronger creatures that need destructive, disposable foot soldiers. Some goblins break free of this mold, and use their unassuming stature and devious cunning to carve out a life for themselves within civilized society. While rarely truly accepted and often heavily persecuted, these goblins are nonetheless able to thrive, often by embracing unsavory, unethical, and even criminal enterprises and take advantage of the tendencies of others to underestimate them.  
Note:
Goblin player characters are not representative of their race, and are rather outliers of them. The vast majority of goblins in Astora could best be described as evil, cannibalistic pyromaniacs, and would be a poor fit for most any adventuring party.

Description

Goblins are short, ugly humanoids that stand just over 3 feet tall. Their scrawny bodies are topped with over-sized and usually hairless heads with massive ears and beady red or occasionally yellow eyes. Goblins’ skin tone varies based on the surrounding environment; common skin tones include green, gray, and blue, though black and even pale white goblins have been sighted. Their voracious appetites are served well by their huge mouths filled with jagged teeth.  

Racial Traits

  Ability Adjustment: +2 Dexterity, +2 Intelligence, -2 Strength, -4 Charisma. Goblins are nimble and crafty, but weak and highly unpleasant to interact with.   Size: Small. Small creatures gain the following Size Modifiers: +1 to AC and attack rolls, -2 to Combat Maneuver Bonus and Combat Maneuver Defense, and +4 to Stealth checks.   Speed: Goblin base land speed is 30 feet.   Type: Humanoid (Goblinoid).   Age: Goblins age faster than humans, reaching adulthood at 12 years of age and typically living into their 50's.   Vision: Darkvision 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and goblins can fuction just fine with no light at all.  

Special Qualities

Fast Movement: Goblins gain a +10 foot bonus to their base speed (this is already added to their Base Speed above).   Sneaky Scavenger: Goblins gain a +2 Racial bonus on Stealth checks and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.   Con Artist: Goblins gain a +4 Racial bonus on Bluff checks to convince an opponent that what they are saying is true when they tell a lie.   Pyromaniac: Goblin sorcerers with the Elemental Bloodline (fire) treat their Charisma score as 4 points higher for all Sorcerer spells and class abilities.  

Languages

Automatic Languages: Goblin.   Bonus Languages: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc.  

Alternate Racial Traits

The following alternate racial traits may be selected in place of one or more of the standard racial traits above.   Cave Crawler: Some goblins are born and raised in caves and rarely see the light of day. Goblins with this trait gain a climb) speed of 10 feet and the +8 Racial bonus on Climb checks associated with having a climb speed. Goblins with this racial trait have a base speed of 20 feet and lose the fast movement racial trait.   Eat Anything: Raised with little or no proper food, many goblins have learned to survive by eating whatever they happen across and can digest nearly anything without getting sick. Goblins with this trait gain a +4 Racial bonus on Survival checks to forage for food and a +4 Racial bonus on saves versus effects that cause the Nauseated or Sickened conditions. This racial trait replaces Con Artist.   Hard Head, Big Teeth: Goblins are known for their balloon-like heads and enormous maws, but some have even more exaggeratedly large heads filled with razor-sharp teeth. Goblins with this trait gain a bite attack as a primary natural attack that deals 1d4 points of damage. This racial trait replaces Con Artist.   Junk Tinker: Goblins use ramshackle equipment and vehicles that seem like they should never function. Goblins gain a +4 Racial bonus on Craft checks to build or repair weapons or vehicles without the proper tools. They can make the attempt with any material that can hold the right shape for a few uses, but normally unfit materials produce items with the fragile quality. This racial trait replaces Con Artist.   Over-Sized Ears: While goblins’ ears are never dainty, these goblins have freakishly large ears capable of picking up even the smallest sounds. Goblins with this racial trait gain a +4 Racial bonus on Perception checks. This racial trait replaces Sneaky Scavenger.   Tree Runner: In trackless rain forests and marshes, it can be difficult to find dry ground to build on. goblin tribes living in such areas have learned to live in the treetops. These goblins gain a +4 Racial bonus on Acrobatics and Climb checks. This racial trait replaces Sneaky Scavenger.

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