Good Domain

You have pledged your life and soul to goodness and purity.  

Granted Powers

Touch of Good (): You can touch a creature as a Standard Action, granting a Sacred Bonus on attack rolls, skill checks, ability checks, and Saving Throws equal to half your Cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your Cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.  

Domain Spells

1st—Protection From Evil, 2nd—Align Weapon (good only), 3rd—Magic Circle against Evil, 4th—Holy Smite, 5th—Dispel Evil, 6th—Blade Barrier, 7th—Holy Word, 8th—Holy Aura, 9th—Summon Monster IX (good spell only).  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Agathion

Agathions are a race of neutral good Outsiders.

Replacement Power

The following granted power replaces the holy lance power of the Good domain.   Protective Aura (Su): At 8th level, you can emit a 30-foot protective aura as a Standard Action. Allies in this aura receive a +2 Deflection Bonus to AC and a +2 Resistance Bonus on all Saving Throws. In addition, allies in the area gain the benefits of Protection From Evil (although the AC bonus and saving throw bonus do not stack with those granted by this effect). You can use this ability for a number of rounds per day equal to your Cleric level. These rounds do not have to be consecutive.  

Replacement Domain Spells

1st—Shield Of Faith, 3rd—Tongues, 6th—Planar Ally (agathions only).    

Archon

Archons are a race of lawful good Outsiders.  

Replacement Power

The following granted power replaces the holy lance power of the Good domain.   Aura of Menace (Su): At 8th level, you can emit a 30-foot aura of menace as a Standard Action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your Cleric level. These rounds do not need to be consecutive.  

Replacement Domain Spells

1st—Divine Favor, 3rd—Prayer, 6th—Planar Ally (archons only).    

Azata

Azatas are a race of chaotic good Outsiders.  

Replacement Power

The following granted power replaces the touch of good power of the Good domain.   Elysium’s Call (Su): With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed Saving Throws against spells and spell-like abilities of the Enchantment (Charm) and Enchantment (Compulsion) subschools. In addition, targets receive a +2 Sacred Bonus on such Saving Throws and a +2 Sacred Bonus on CMB checks to escape a Grapple. Finally, targets can ignore up to 5 feet of Difficult Terrain each round, as if they had the Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your Cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Expeditious Retreat, 3rd—Fly, 6th—Planar Ally (azata only).    

Friendship

Your faith in your friends bolsters the Strength of your faith in your god.  

Replacement Power

The following granted power replaces the touch of good power of the Good domain.   Powerful Bond (Su): As a Free Action, you can open a link to communicate telepathically with a single ally within 60 feet. The telepathic link is two-way and lasts for 1 minute. Unlike normal Telepathy, this ability requires a shared language. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

2nd—Shield Other, 5th—Telepathic Bond.    

Redemption

Replacement Power

The following granted power replaces the holy lance ability of the Good domain.   Aura of Sanctification (Su): At 8th level, as an Immediate Action, you can emit a 30-foot-radius aura of sanctification for a number of rounds per day equal to your Cleric level. These rounds do not need to be consecutive. Within this aura, effects that are specifically harmful to good-aligned creatures are inverted so that they no longer harm good creatures and instead harm evil creatures. Similarly, effects that are specifically beneficial to evil creatures instead become beneficial only to good creatures.  

Replacement Domain Spells

2nd—Qualm, 4th—Forced Repentance, 5th—Atonement.

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