You have pledged your life and soul to goodness and purity.
Granted Powers
Touch of Good (Sp): You can touch a creature as a
Standard Action, granting a
Sacred Bonus on attack rolls, skill checks, ability checks, and
Saving Throws equal to half your
Cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your
Cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells
1st—
Protection From Evil, 2nd—
Align Weapon (good only), 3rd—
Magic Circle against Evil, 4th—
Holy Smite, 5th—
Dispel Evil, 6th—
Blade Barrier, 7th—
Holy Word, 8th—
Holy Aura, 9th—
Summon Monster IX (good spell only).
Subdomains
Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.
Agathion
Agathions are a race of neutral good
Outsiders.
Replacement Power
The following granted power replaces the holy lance power of the Good domain.
Protective Aura (Su): At 8th level, you can emit a 30-foot protective aura as a
Standard Action. Allies in this aura receive a +2
Deflection Bonus to AC and a +2
Resistance Bonus on all
Saving Throws. In addition, allies in the area gain the benefits of
Protection From Evil (although the AC bonus and saving throw bonus do not stack with those granted by this effect). You can use this ability for a number of rounds per day equal to your
Cleric level. These rounds do not have to be consecutive.
Replacement Domain Spells
1st—
Shield Of Faith, 3rd—
Tongues, 6th—
Planar Ally (agathions only).
Archon
Archons are a race of lawful good
Outsiders.
Replacement Power
The following granted power replaces the holy lance power of the Good domain.
Aura of Menace (
Su): At 8th level, you can emit a 30-foot aura of menace as a
Standard Action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your
Cleric level. These rounds do not need to be consecutive.
Replacement Domain Spells
1st—
Divine Favor, 3rd—
Prayer, 6th—
Planar Ally (archons only).
Azata
Azatas are a race of chaotic good
Outsiders.
Replacement Power
The following granted power replaces the touch of good power of the Good domain.
Elysium’s Call (Su): With a touch, you can imbue creatures with the spirit of Elysium, lifting their spirits and freeing them from bonds. The creatures touched can immediately reroll any failed
Saving Throws against spells and spell-like abilities of the
Enchantment (
Charm) and
Enchantment (
Compulsion) subschools. In addition, targets receive a +2
Sacred Bonus on such
Saving Throws and a +2
Sacred Bonus on
CMB checks to escape a
Grapple. Finally, targets can ignore up to 5 feet of
Difficult Terrain each round, as if they had the
Nimble Moves feat. These bonuses last for a number of rounds equal to 1/2 your
Cleric level (minimum 1), although the saving throw reroll only applies when the creature is touched. You can use this ability for a number of rounds per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
1st—
Expeditious Retreat, 3rd—
Fly, 6th—
Planar Ally (azata only).
Friendship
Your faith in your friends bolsters the
Strength of your faith in your god.
Replacement Power
The following granted power replaces the touch of good power of the Good domain.
Powerful Bond (Su): As a
Free Action, you can open a link to communicate telepathically with a single ally within 60 feet. The telepathic link is two-way and lasts for 1 minute. Unlike normal
Telepathy, this ability requires a shared language. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
2nd—
Shield Other, 5th—
Telepathic Bond.
Redemption
Replacement Power
The following granted power replaces the holy lance ability of the Good domain.
Aura of Sanctification (Su): At 8th level, as an
Immediate Action, you can emit a 30-foot-radius aura of sanctification for a number of rounds per day equal to your
Cleric level. These rounds do not need to be consecutive. Within this aura, effects that are specifically harmful to good-aligned creatures are inverted so that they no longer harm good creatures and instead harm evil creatures. Similarly, effects that are specifically beneficial to evil creatures instead become beneficial only to good creatures.
Replacement Domain Spells
2nd—
Qualm, 4th—
Forced Repentance, 5th—
Atonement.
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