Gynosphinx

This creature has the body of a lion, the wings of a falcon, and the head and torso of a beautiful human woman.
 

Gynosphinx (CR 8)

Large Magical Beast
Alignment: Neutral
Initiative: +5
Senses: Darkvision 60 feet, Low-Light Vision; Perception +21
  Speed: 40 feet, Fly 60 feet (poor)
Space: 10 feet
 

Defense

Armor Class: 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, -1 size)
Hit Points: 102 (12d10+36)
Saving Throws: Fort +11, Ref +9, Will +10
 

Offense

Melee: 2 claws +17 (2d6+6/19-20)
Reach: 5 feet
  Special Attacks: Pounce, Rake (2 claws +17, 2d6+6)
  Spell-Like Abilities (CL 12th):

Statistics

StrDexConIntWisCha
22 (+6) 13 (+1) 16 (+3) 18 (+4) 19 (+4) 19 (+4)
Base Attack Bonus: +12
CMB +19
CMD 30 (34 vs. Trip)
  Feats: Alertness, Combat Casting, Hover, Improved Critical (claw), Improved Initiative, Iron Will
  Skills: Bluff +14, Diplomacy +14, Fly +7, Intimidate +14, Knowledge (any two) +6, Perception +21, Sense Motive +19, Spellcraft +12
  Languages: Common, Draconic, Sphinx
 

Special Abilities

NONE
 

Ecology

Environment: Warm Deserts or Hills
Organization: solitary, pair, or cult (3-6)
Treasure: double

  Although there are many different species of sphinx, the one certain scholars refer to as the "gynosphinx" (a name many sphinxes find insulting) is a wise and majestic creature that is nevertheless terrifying when angered. Less moralistic than their male counterparts (the "androsphinx"-a different creature entirely than the sphinx presented here), sphinxes are careful and methodical in their decision-making, and pride themselves on their cold logic and impartiality.
  They have little patience for the lesser sphinx variants, seeing them as little better than animals. Sphinxes love riddles and complicated dilemmas, and treasure strange facts and arcane trivia far more than gold or gems. While not great scholars in any traditional sense, sphinxes' great appreciation of puzzles leads them to research shallowly in a wide variety of subjects, and they can often be invaluable sources of information, especially when making use of their magical abilities.
  They are usually happy to barter with other races, and regularly trade material goods for information or new and interesting quandaries. They make excellent guardians for temples, tombs, and other important locations, so long as they are kept adequately entertained. Sphinxes place great value on politeness, but can be dangerously temperamental-while they may decide to share their latest riddles with travelers out of altruism, they think little of devouring those who don't give their dilemmas adequate attention or provide useful insight.
  Sphinxes are typically 10 feet long and about 800 pounds. While their wings are capable of holding them aloft for long periods of time, they are poor fliers, and prefer to land before engaging foes, lashing out with their powerful claws. Though fiercely territorial, they tend to give intruders plenty of warning before attacking.