Half-Orc

As seen by civilized races, half-orcs are monstrosities, the result of perversion and violence—whether or not this is actually true. Half-orcs are rarely the result of loving unions, and as such are usually forced to grow up hard and fast, constantly fighting for protection or to make names for themselves. Half-orcs as a whole resent this treatment, and rather than play the part of the victim, they tend to lash out, unknowingly confirming the biases of those around them. A few feared, distrusted, and spat-upon half-orcs manage to surprise their detractors with great deeds and unexpected wisdom—though sometimes it’s easier just to crack a few skulls. Some half-orcs spend their entire lives proving to full-blooded orcs that they are just as fierce. Others opt for trying to blend into human society, constantly demonstrating that they aren’t monsters. Their need to always prove themselves worthy encourages half-orcs to strive for power and greatness within the society around them.  

Description

Half-orcs average around 6 feet tall, with powerful builds and greenish or grayish skin. Their canine teeth often grow long enough to protrude from their mouths, and these “tusks,” combined with heavy brows and slightly pointed ears, give them their notoriously bestial appearance. While half-orcs may be impressive, few ever describe them as beautiful. Despite these obvious orc traits, half-orcs are as varied as their human parents.  

Racial Traits

  Ability Adjustment: +2 to the ability score of their choice. Like their Human parentage, half-orcs are varied in nature.   Size: Medium.   Speed: Half-orc base land speed is 30 feet.   Type: Humanoid (Human and Orc).   Age: Half-orcs age slightly faster than humans, reaching adulthood at 14 and living into their 60's or 70's.   Vision: Darkvision 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can fuction just fine with no light at all.  

Special Qualities

Intimidating: Half-orcs receive a +2 Racial bonus on Intimidate checks due to their fearsome nature.   Orc Ferocity: Half-orcs gain the Diehard feat as a bonus feat, even if they do not meet the pre-requisites for it.   Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.   Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.  

Languages

Automatic Languages: Orc and Common.   Bonus Languages: Abyssal, Draconic, Giant, Gnoll, and Goblin.

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