Hedon

This creature resembles an ugly elf with the lower torso of a giant bird. Its legs are the clawed talons of a falcon, covered in sickly greenish-brown feathers. Its hands end in wicked claws with dirty brown nails. A forked black tongue dances across the creature's lips, revealing a mouth of sharpened fangs.
 

Hedon (CR 3)

Medium Fey
Alignment: Chaotic Evil
Initiative: +6
Senses: Low-Light Vision; Perception +8
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Hit Points: 16 (3d6+6)
Saving Throws: Fort +5, Ref +5, Will +5
Damage Reduction: 5/cold iron
 

Offense

Melee: 2 claws +2 (1d4+1 plus Grab)
Reach: 5 feet
  Special Attacks: Rake (2 claws, 1d6+1)
  Spell-Like Abilities (CL 3rd; melee touch +2, ranged touch +3):
 
  • 1st (8/day) - Feather Fall, Identify, Mage Armor, Magic Missile, True Strike

    Statistics

    StrDexConIntWisCha
    12 (+1) 15 (+2) 14 (+2) 10 (+0) 14 (+2) 15 (+2)
    Base Attack Bonus: +1
    CMB +2 (+6 Grapple)
    CMD 14
      Feats: Great Fortitude, Improved Initiative
      Skills: Bluff +8, Escape Artist +8, Knowledge (nature) +6, Perception +8, Perform (dancing) +8, Stealth +8
      Languages: Common, Sylvan, speak with animals
     
  • Special Abilities

    NONE
     

    Ecology

    Environment: Temperate Forests
    Organization: solitary or gang (2-5)
    Treasure: standard

      The origins of the hedon are shrouded in mystery but many sages and scholars believe the creatures to be the union of a harpy and an elf or a harpy and some fey creature. Other sages dispute these claims and believe the hedon are the result of a curse laid on an entire community of fey creatures by a vengeful annis or hag.
      Hedons are malevolent and violent fey creatures that dwell in darkened forests found on the fringes of civilization. They take great delight in tormenting travelers and townsfolk and always lair near heavily traveled roads or paths and communities. Many hedons sneak into nearby towns under the cover of darkness and slaughter livestock or kidnap children (because they are easier to carry and control than adults).
      Hedons lair in caverns, caves, or nests built from branches, straw, twigs, and so on. Lairs are always kept well hidden away from prying eyes and are difficult to locate by all but the best of scouts and trackers. A typical hedon lair contains 2-4 adults and an equal number of noncombatant young. Mating season for hedons is year round and the female lays a clutch of 1d4 eggs. The eggs hatch after about 3 months and young reach maturity within 2 or 3 years.
      A hedon appears as a tan-skinned elf with the lower torso of a hawk or falcon. It rarely wears clothes, but should it choose to do so (and some do, especially to hide their appearance when they attempt to move through a populated area without drawing undue attention to themselves), it usually dons a long hooded cloak or robe of green, gray, or brown. Hedons rarely carry weapons, preferring to fight with their claws.
      A hedon attacks with its spell-like abilities, targeting the strongest perceived foes first. It quickly follows this barrage with melee by grabbing its foe and raking with its clawed feet.

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