Hobgoblin

Fierce and militaristic, hobgoblins survive by conquest. The raw materials to fuel their war machines come from raids, their armaments and buildings from the toil of slaves worked to death. Naturally ambitious and envious, hobgoblins seek to better themselves at the expense of others of their kind, yet in battle they put aside petty differences and fight with discipline rivaling that of the finest soldiers. Hobgoblins have little love or trust for one another, and even less for outsiders. Life for these brutes consists of duty to those of higher station, domination of those below, and the rare opportunities to seize personal glory and elevate their status.
Note:
Hobgoblin player characters are not representative of their race, and are rather outliers of them. The vast majority of hobgoblins in Astora are violent, sadistic, slaving raiders, and would be a poor fit for most any adventuring party.
 

Description

Hobgoblins resemble large, muscled humans, their bodies covered in coarse fur with red-brown or gray skin and red or orange faces. Large males have blue or red noses, and may have beards and male-pattern baldness. Hobgoblin eyes are dark brown or yellowish, and their teeth tend to be yellow. They are lean and tall, averaging six and a half feet in height and weighing around 200 pounds. Their muscles are designed more for agility than brute strength, and they have been described as having almost feline dexterity.  

Racial Traits

  Ability Adjustment: +2 Dexterity, +2 Constitution. Hobgoblins are fast and hardy.   Size: Medium.   Speed: Hobgoblin base land speed is 30 feet.   Type: Humanoid (Goblinoid).   Age: Hobgoblins mature somewhat faster than humans, reaching adulthood at 14 and typically living into their 70's.   Vision: Darkvision 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and hobgoblins can fuction just fine with no light at all.  

Special Qualities

Fearsome: Hobgoblins scorn caution and subtlety for swagger and bluster. Hobgoblins with this racial trait gain a +4 Racial bonus on Intimidate checks.  

Languages

Automatic Languages: Common, Goblin.   Bonus Languages: Draconic, Dwarven, Infernal, Giant, and Orc.  

Alternate Racial Traits

The following alternate racial traits may be selected in place of one or more of the standard racial traits above.   Sneaky: Some hobgoblins have mannerisms more akin to their goblin cousins. They receive a +4 Racial bonus on Stealth checks. This racial trait replaces Fearsome.   Authoritative: Hobgoblins often develop a knack for controlling others. They gain a +2 Racial bonus on Diplomacy and Intimidate checks. Both skills are always class skills for them. This racial trait replaces Fearsome.   Bandy-Legged: Bandy-legged hobgoblins have an even more exaggerated stature than other hobgoblins, with bowed legs and massive shoulders. Hobgoblins with this racial trait gain a +2 Racial bonus on Climb and Ride checks, and a +2 Racial bonus to their CMD against bull rush or trip attempts while on solid ground. The base speed of bandy-legged hobgoblins is reduced to 20 feet.   Battle-Hardened: Incessant drills make defense second nature to some hobgoblins. Hobgoblins with this racial trait gain a +1 Racial bonus to CMD. This racial trait replaces Fearsome.   Engineer: hobgoblin engineers tinker endlessly with fire, explosives, and the engines of war. Hobgoblins with this racial trait gain a +2 Racial bonus on Craft (alchemy) and Knowledge (engineering) checks. This racial trait replaces Fearsome.   Magehunter: Hobgoblins hate and fear arcane casters. A magehunter gains a +2 racial bonus on Spellcraft checks made to identify a spell being cast and a +1 Racial bonus on attack rolls against arcane spellcasters. He only gains this bonus against creatures that use spells, and not against those that only use spell-like abilities. This racial trait replaces Fearsome.   Pit Boss: Slave blood fuels the hobgoblin war machine. Pit bosses extract the last breath of labor from their charges with a liberal touch of the lash. Hobgoblins with this racial trait gain proficiency with whips and a +1 Racial bonus on Combat Maneuver Checks made to Disarm or Trip with a whip. This racial trait replaces Fearsome.   Scarred: A hobgoblin can scar himself with both blade and fire to toughen his hide into a mass of horny scars. Hobgoblins with this racial trait gain a +1 Natural Armor Bonus to Armor Class. However, the repeated exposure to fire permanently damages their eyes. This racial trait replaces the darkvision racial trait.   Slave Hunter: hobgoblin slavers excel at tracking down runaway slaves and surviving in filthy conditions. Hobgoblins with this racial trait gain a +2 Racial bonus on Survival checks and a +2 Racial bonus on Fortitude Saves against Disease. This racial trait replaces Fearsome.   Unfit: Hobgoblins who failed to secure a position in the military hold the lowest status in hobgoblin society, and quickly learn the value of currying favor with their betters. Hobgoblins with this racial trait gain proficiency in a single martial weapon and +1 Racial bonus on Bluff and Diplomacy checks. This racial trait replaces Fearsome.

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