Hooded Horror

This creature looks like a humanoid dressed in a tattered and rotting brownish-black hooded robe. Its head and face are obscured by the hood, though its eyes seem to flash the color of blood.
 

Hooded Horror (CR 8)

Medium Undead
Alignment: Chaotic Evil
Initiative: +7
Senses: Darkvision 60 feet, Detect Thoughts, True Seeing; Perception +15
Aura: horrific appearance (30 feet)
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 24, touch 14, flat-footed 20 (+3 Dex, +1 dodge, +10 natural)
Hit Points: 75 (10d8+30)
Saving Throws: Fort +6, Ref +8, Will +11
Channel Resistance +4
Damage Reduction: 10/magic
Immunity: undead traits
 

Offense

Melee: 2 claws +10 (1d8+3)
Reach: 5 feet
  Special Attacks: desiccating breath (40-ft. cone, 8d6 negative energy damage; DC 20 Will half, usable every 1d4 rounds), horrific appearance
  Spell-Like Abilities (CL 10th):

Statistics

StrDexConIntWisCha
16 (+3) 16 (+3) - 15 (+2) 15 (+2) 16 (+3)
Base Attack Bonus: +7
CMB +10
CMD 24
  Feats: Ability Focus (desiccating breath), Dodge, Improved Initiative, Iron Will, Lightning Reflexes
  Skills: Disguise +11, Intimidate +16, Knowledge (arcana) +10, Knowledge (planes) +7, Knowledge (religion) +10, Perception +15, Sense Motive +15, Stealth +16
  Languages: Abyssal, Celestial, Common (can't speak any languages)
 

Special Abilities

Horrific Appearance (Su)

A hooded horror can pull back its hood and reveal its skeletal visage to those who gaze upon it. Anyone within 30 feet who sets eyes upon the hooded horror must succeed on a DC 18 Will save or be instantly weakened, taking 1d6 points of Strength damage. Creatures that are affected by this ability or that successfully save against it cannot be affected again by the same hooded horror's horrific appearance for one day. This is a mind-affecting effect. The save DC is Charisma-based.
 

Ecology

Environment: Any
Organization: solitary
Treasure: standard

  A hooded horror is an undead creature believed to have been created by Orcus in order to subjugate and corrupt paladins and good-aligned priests. Though often found wandering the Undead Lord's great abyssal palace, the hooded horror itself is not native to that plane, as Orcus created and unleashed them on the Material Plane (if the legends are to be believed). Hooded horrors spend their time seeking out priests and paladins in order to fulfill their desires and are often found amidst graveyards, ruined temples to good-aligned deities, and other such places where its chosen targets might be encountered.
  A hooded horror appears as a rotting and skeletal humanoid cloaked in a brownish-black hooded robe. Its eyes are deep sockets, pitch black with a small pinpoint of red light. Its hands end in razor-sharp talons.
  Hooded horrors understand Abyssal, Celestial, and Common, but do not appear to speak any of these languages. Methods of communication with (and between) these creatures is unknown.
  A hooded horror begins an encounter by revealing its desiccated countenance to its foes thereby invoking fear in those that see it. Creatures that succeed on their save are then assaulted by the creature's breath weapon and filthy claws. If it can, the hooded horror attempts to charm and bring under its control any paladins and good-aligned priests it encounters. Other good-aligned creatures that oppose the hooded horror are simply destroyed.

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