The Imperious bloodline is available to Human sorcerers.
A scion of forgotten kings, with a lineage rich with the dust of ancient empires spanning every golden age of humanity’s history, an imperious embodies the apex of human potential, as well as human temerity and uninhibited hubris.
Class Skill
Perform (oratory).
Bonus Spells
Moment of Greatness (3rd),
Eagle's Splendor (5th),
Heroism (7th),
Threefold Aspect (9th),
Command, Greater (11th),
Repulsion (13th),
Age Resistance, Greater (15th),
Prediction of Failure (17th),
Overwhelming Presence (19th).
Bonus Feats
Diehard,
Endurance,
Heroic Defiance,
Heroic Recovery,
Improved Initiative,
Lingering Spell,
Magical Aptitude,
Persuasive.
Bloodline Arcana
Whenever you cast a harmful spell, you gain a bonus equal to the spell’s level on
Intimidate checks made against any creature adversely affected by that spell until the end of your next turn. Adversely affected typically means damage, but it can also mean debilitating effects or conditions.
Bloodline Powers
You draw upon ancestors both legendary and forgotten.
Student of Humanity (): At 1st level, you gain
Diplomacy,
Knowledge (history),
Knowledge (local),
Knowledge (nobility), and
Linguistics as class skills. In addition, when using these skills to learn, study, or gather information about
Humans, you add an
Insight Bonus equal to your
Charisma bonus on such checks.
Heroic Echo (Su): At 3rd level, when you receive a
Morale Bonus from any spell, spell-like ability, or magic item, including those you cast on yourself, that bonus increases by +1. At 9th level, this ability also applies to
Competence Bonuses. If you receive a
Morale Bonus (or a
Competence Bonus at 9th level) that affects an area or multiple targets, as an
Immediate Action you can share your increased bonus with all other recipients. This increase to other participants lasts a number of rounds equal to your
Charisma bonus. You can use this ability once per day, plus one time per three levels after 3rd.
Take Your Best Shot (Su): At 9th level, if you are targeted by a harmful spell, spell-like ability, or supernatural ability and suffer no harm from it, whether because of a successful saving throw,
Spell Resistance, the attack missing, or some other protection, as an
Immediate Action you can make an
Intimidate check to demoralize the creature that produced the effect, but only if the creature that used the harmful effect is within 30 feet and can clearly see and hear you. At 13th level, you can use this ability after succeeding at a saving throw to reduce the effects of an attack (if no save is allowed, you cannot use this ability).
Heroic Legends (Su): At 15th level, you may inspire greatness or inspire heroics as a
Bard of your
Sorcerer level by sacrificing a spell slot as a
Swift Action or
Move Action. The effect lasts a number of rounds equal to the sacrificed spell’s level; this duration is doubled for
Human recipients.
Immortal Legend (): At 20th level, you cease aging; no longer need to eat, drink, or sleep; and gain
Immunity to death effects and
Energy Drain.
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