Jorogumo

Eight spindly spider legs, flocked with coarse black hairs, stretch from the back of this otherwise beautiful black-haired woman.
 

Jorogumo (CR 12)

Medium Monstrous Humanoid (Shapechanger)
Alignment: Neutral Evil
Initiative: +4
Senses: Darkvision 60 feet; Perception +18
  Speed: 30 feet, Climb 50 feet, Swim 40 feet
Space: 5 feet
 

Defense

Armor Class: 27, touch 15, flat-footed 22 (+4 Dex, +1 dodge, +12 natural)
Hit Points: 161 (14d10+84)
Saving Throws: Fort +10, Ref +13, Will +14
Damage Reduction: 10/cold iron and magic
Immunity: poison
 

Offense

Melee: bite +20 (1d4+6/19-20 plus poison), 2 claws +20 (1d6+6)
Reach: 5 feet
  Special Attacks: sneak attack +3d6, Web (+18 ranged, DC 23, 14 hp)
  Spell-Like Abilities (CL 12th; Concentration +19):

Statistics

StrDexConIntWisCha
22 (+6) 19 (+4) 22 (+6) 15 (+2) 17 (+3) 24 (+7)
Base Attack Bonus: +14
CMB +20
CMD 35
  Feats: Dodge, Improved Critical (bite), Improved Iron Will, Iron Will, Spring Attack
  Skills: Acrobatics +14, Bluff +19, Climb +29 (+37 with spider legs), Diplomacy +18, Perception +18, Perform (string) +10, Sense Motive +15, Stealth +19, Swim +14
  • Racial Modifiers: +8 Climb with spider legs
Languages: Aklo, Common, Sylvan
  Special Qualities: Change Shape (giant spider; vermin shape I*), spider empathy +21, swift shapechanger

 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d6 Wisdom damage; cure 3 saves.

Spider Empathy (Ex)

This ability functions as a druid's wild empathy, save that it works only on spiders. A jorogumo uses her Hit Dice (normally 14) as her effective druid level. Spiders are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing the jorogumo to train them and use them as guardians (though it does not grant them skills or feats).

Spider Legs (Ex)

A jorogumo's spider legs can emerge or retract as a free action. When a jorogumo's spider legs are present, she gains a +8 circumstance bonus on Climb checks and gains Deflect Arrows as a bonus feat.

Swift Shapechanger (Ex)

A jorogumo can assume spider or human form as a swift action.
 

Ecology

Environment: Temperate Mountains
Organization: solitary or cult (2-6 plus 2-8 spiders of various sizes)
Treasure: standard

  Jorogumos are seductive schemers who secret themselves away in isolated mountain valleys where they lure travelers, especially men, to their dooms. Exclusively female, jorogumos must mate with humanoids to produce fertile eggs.
  After copulation, a jorogumo paralyzes her partner by poisoning him into a coma. She lays a single egg within the father's body, then cocoons the corpse and hides the victim. Periodic visits to re-poison the victim ensure his coma lasts for the 2d4 days required for the young jorogumo to hatch and feed.
  Jorogumos are enthusiastic enemies of tengus and attack them on sight-they never take tengus as "mates."