Kasatha

This strange, four-armed humanoid is sleek and muscled, with two spiked blades raised to strike.
 

Kasatha (CR 1/2)

Kasatha monk 1
Medium Humanoid (Kasatha)
Alignment: Lawful Neutral
Initiative: +3
Senses: Perception +3
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 18, touch 18, flat-footed 13 (+3 Dex, +2 dodge, +3 Wis)
Hit Points: 10 (1d8+2)
Saving Throws: Fort +3, Ref +5, Will +5
 

Offense

Melee: sai +3 (1d4+1) or unarmed strike +3 (1d6+1) or flurry of blows +2/+2 (1d6+1)
Reach: 5 feet
  Special Attacks: flurry of blows, stunning fist (1/day, DC 13)
 

Statistics

StrDexConIntWisCha
13 (+1) 17 (+3) 12 (+1) 10 (+0) 16 (+3) 8 (-1)
Base Attack Bonus: +0
CMB +1
CMD 19
  Feats: Combat Reflexes, Improved Unarmed Strike, Stunning Fist, Weapon Finesse
  Skills: Acrobatics +7, Climb +5, Escape Artist +7, Survival +4
  Languages: Common, Kasatha
  Special Qualities: desert runner, desert stride, jumper, multi-armed, stalker

 

Special Abilities

Desert Runner (Ex)

A kasatha has a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, and other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.

Desert Stride (Ex)

A kasatha moves through nonmagical difficult terrain in desert environments at normal speed.

Jumper (Ex)

A kasatha is always considered to have a running start when attempting Acrobatics checks to jump.

Multi-Armed (Ex)

A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands.

Stalker (Ex)

Perception and Stealth are class skills for a kasatha.
 

Ecology

Environment: Warm Deserts
Organization: solitary, band (2-6), sect (2-20), or tribe (20-60)
Treasure: NPC gear (sais [2], other treasure)

  Exiles from an arid world circling a red star, modern kasathas have no idea how they left their home or how to return, but they keep searching for a way back. A clannish and secretive people, they have a matriarchal society, but other races have difficulty recognizing any physical difference between females and males. Kasathas keep their mouths hidden behind clothing, and don't remove this clothing in the presence of other races. They are omnivores, but prefer meat and salty foods. Upon reaching adulthood, many kasathas leave their clans to search the world for adventure, treasure, and ways to return to their homeworld.
  KASATHA CHARACTERS
  Kasathas are defined by their class levels-they do not possess racial Hit Dice. They have the following racial traits.
  +2 Dexterity, +2 Wisdom: Kasathas are nimble and perceptive.
  Defensive Training (Ex): Kasathas have a +2 dodge bonus to Armor Class.
  Desert Runner (Ex): See the stat block above.
  Desert Stride (Ex): See the stat block above.
  Jumper (Ex): See the stat block above.
  Multi-Armed (Ex): See the stat block above.
  Stalker (Ex): See the stat block above.
  Languages: Kasathas speak Common and Kasatha. A kasatha with a high Intelligence score can choose from the following: Dwarven, Draconic, Gnoll, Orc, and Sphinx.

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