(Combat)
You know just where to strike to temporarily stun a foe.
Prerequisites
Dexterity 13,
Wisdom 13,
Improved Unarmed Strike, base attack bonus +8.
Benefit
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt).
Stunning Fist forces a foe damaged by your
Unarmed Attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is
Stunned for 1 round (until just before your next turn). A
Stunned character drops everything held, can't take actions, loses any
Dexterity bonus to AC, and takes a -2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead,
Incorporeal creatures, and creatures immune to critical hits cannot be
Stunned.
Special
A
Monk, Astoran receives
Stunning Fist as a bonus feat at 1st level, even if they do not meet the prerequisites. A
Monk, Astoran may attempt a stunning attack a number of times per day equal to their
Monk, Astoran level, plus one more time per day for every four levels they have in classes other than
Monk, Astoran.
Combat Trick
If you have a
Stamina pool, the following
Combat Trick may be used with this feat.
You can spend 5
Stamina points to declare that you are using Stunning Fist after you’ve hit with an unarmed strike.