Khala
This large, snake-like dragon flies on ragged wings. Three hissing, triangular heads bare vicious fangs as the thing's serpentine tail whips about, coiling and uncoiling with manic energy.
Khala (CR 17)
Large Dragon (Cold)Alignment: Chaotic Evil
Initiative: +10
Senses: Darkvision 60 feet, Low-Light Vision; Perception +30
Speed: 30 feet, Fly 90 feet (good)
Space: 10 feet
Defense
Armor Class: 31, touch 15, flat-footed 25 (+6 Dex, +16 natural, -1 size)Hit Points: 261 (18d12+144)
Saving Throws: Fort +19, Ref +17, Will +16
Immunity: cold, disease, magic paralysis and sleep
Energy Resistance: acid 10, electricity 10
Weaknesses: vulnerability to fire
Offense
Melee: 3 bites +26 (2d10+9/ 19-20 plus disease), tail +26 (2d8+9 plus Grab)Reach: 10 feet
Special Attacks: Breath Weapon, Constrict (2d6+8), Rend (2 bites, 2d10+13)
Spell-Like Abilities (CL 16th; Concentration +23):
- 3/day- empowered Ice Storm, Fire Shield (chill Shield only), Incendiary Cloud (DC 25, deals cold damage), Suggestion (DC 19)
- 1/day- Control Weather, Polar Ray
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
28 (+9) | 22 (+6) | 27 (+8) | 22 (+6) | 21 (+5) | 25 (+7) |
CMB +28 (+32 Grapple)
CMD 38 (can't be tripped)
Feats: Alertness, Critical Focus, Empower Spell-Like Ability (Ice Storm), Fly-by Attack, Hover, Improved Critical (bites), Improved Initiative, Staggering Critical, Stunning Critical
Skills: Appraise +27, Bluff +28, Diplomacy +28, Fly +29, Intimidate +28, Knowledge (geography) +27, Knowledge (local) +27, Knowledge (nature) +27, Perception +30, Sense Motive +30, Stealth +23, Survival +26
Languages: Abyssal, Common, Draconic, Giant, Hallit, Skald
Special Qualities: tenacious grapple
Special Abilities
Breath Weapon (Su)
Every 1d4 rounds, the khala can fire a jet of frigid liquid up to 60 feet in a straight line from one of its three mouths, dealing 16d6 points of cold damage to the target (Reflex DC 27 half). Even if this save is successful, the target must succeed at a second save (Fortitude DC 27) or be encased in ice. A trapped creature must succeed at a DC 25 Strength check or a DC 26 Escape Artist check to break free. Attempting to break free of the ice is a full-round action.Disease (Su)
A target bitten by a khala must succeed at a DC 27 Fortitude save or contract chillbane fever. Chillbane Fever: disease-injury; save Fort DC 17; onset 1 day; frequency 1/day; effect 1d4 Con damage and target is sickened and fatigued; cure 2 consecutive saves.Tenacious Grapple (Ex)
A khala does not gain the grappled condition if it grapples a foe with its tail.Ecology
Environment: Any ColdOrganization: solitary
Treasure: double
It is rumored that the khala was a rare breed of amphibious dragon before Baba Yaga came to Golarion. Her arrival and the supernatural winter that came with her warped these once-proud creatures into voracious, wicked things that delight in the suffering of others. Each of a khala's three heads can strike at a separate target, though if two or more heads hit a single target, they cause horrific wounds as they viciously fight to devour chunks of its flesh.
Along with suffering terrible injuries, those bitten by a khala risk contracting chillbane fever, a disease unique to Irrisen. The creature can ambulate like a snake, slithering along the ground or through the boughs of trees with its batlike wings drawn close to its body, but it prefers flight whenever possible.
The khala's breath weapon, usable by a single head every 1d4 rounds, is a jet of freezing liquid that freezes on contact, trapping the target in ice. All khala are female, and scholars debate how the creature procreates. Some believe that the males of the species, known in legend as the zmey, were wiped out in a war with the khala prior to Baba Yaga's arrival.
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