Kirin Path

(Style, Combat)
You turn knowledge of your enemy into a flawless defense.
 

Prerequisites

Intelligence 13, Kirin Strike, Kirin Style, Improved Unarmed Strike, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering, local, nature, planes, or religion) 5 ranks.
 

Benefit

Whenever you make a Knowledge check to identify a creature, even when using Kirin Style, you can take 10 even if stress and distractions would normally prevent you from doing so. While using Kirin Style against a creature you have identified using that feat, if the creature ends its turn within your threatened area, you can spend a use of your attacks of opportunity that round to move up to 5 feet times your Intelligence modifier (minimum 1). You must end your move in a square threatened by the creature. This move does not provoke attacks of opportunity.
 

Combat Trick

If you have a Stamina pool, the following Combat Trick may be used with this feat.
  When using Kirin Style, you can spend 5 Stamina points instead of using an attack of opportunity to move a distance equal to 5 feet × your Intelligence modifier.
 

Required For