Kraken
This tremendous leviathan resembles a vast squid, yet the markings on its body are strangely unsettling to look upon.
Kraken (CR 18)
Gargantuan Magical Beast (Aquatic)Alignment: Neutral Evil
Initiative: +4
Senses: Darkvision 120 feet, Low-Light Vision; Perception +28
Speed: 10 feet, Swim 40 feet, jet 280 feet
Space: 20 feet
Defense
Armor Class: 32, touch 6, flat-footed 32 (+26 natural, -4 size)Hit Points: 290 (20d10+180)
Saving Throws: Fort +21, Ref +12, Will +11
Immunity: cold, mind-affecting effects, poison
Offense
Melee: 2 arms +26 (2d6+10/19-20 plus Grab), 8 tentacles +24 (1d8+5 plus Grab), bite +26 (2d8+10)Reach: 20 feet (60 feet with arm, 40 feet with tentacle)
Special Attacks: Constrict (tentacles, 1d8+10), ink cloud, Rend ship
Spell-Like Abilities (CL 15th):
- 1/day- Control Weather, Control Winds, Dominate Monster (DC 24, animal only), Resist Energy
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
30 (+10) | 10 (+0) | 29 (+9) | 21 (+5) | 20 (+5) | 21 (+5) |
CMB +34 (+38 Grapple)
CMD 44 (can't be tripped)
Feats: Bleeding Critical, Blind-Fight, Cleave, Critical Focus, Improved Critical (arm), Improved Initiative, Deft Maneuvers, Multiattack
Skills: Intimidate +25, Knowledge (geography) +25, Knowledge (nature) +25, Perception +28, Stealth +11, Swim +41, Use Magic Device +25
Languages: Aquan, Common
Special Qualities: tenacious grapple
Special Abilities
Ink Cloud (Ex)
A kraken can emit a cloud of black, venomous ink in an 80-foot spread once per minute as a free action while underwater. This cloud provides total concealment, which the kraken can use to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness. In addition, the ink is toxic, functioning as contact poison against all creatures caught within it. The ink cloud persists for 1 minute before dispersing. The save DC against the poison effect is Constitution-based. Kraken Ink: Ink cloud-contact; save Fort DC 29; frequency 1/round for 10 rounds; effect 1 Str damage plus nausea; cure 2 consecutive saves.Jet (Ex)
A kraken can jet backward as a full-round action, at a speed of 280 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.Rend Ship (Ex)
As a full-round action, a kraken can attempt to use four of its tentacles to grapple a ship of its size or smaller. It makes a CMB check opposed by the ship's captain's Profession (sailor) check, but the kraken gets a cumulative +4 bonus on the check for each size category smaller than Gargantuan the ship is. If the kraken grapples the ship, it holds the ship motionless; it can attack targets anywhere on or within the ship with its tentacles, but can only attack foes on deck with its free arms and can't attack foes at all with its beak. Each round it maintains its hold on the ship, it automatically inflicts bite damage on the ship's hull.Tenacious Grapple (Ex)
A kraken does not gain the grappled condition if it grapples a foe with its arms or tentacles.Ecology
Environment: Any OceansOrganization: solitary
Treasure: triple
The legendary kraken is one of the greatest of sailors' fears, for here is a creature the size of a whale, one that can strike from the unseen depths below, can command the winds and weather that a ship needs to move, and possesses the cruel intellect of the world's most creative and spiteful criminals. Some believe krakens to be a punishment of the gods, while others hold them to be the true lords of the deep, with the air-breathing races naught but their cattle.
A kraken measures nearly 100 feet in length and weighs 4,000 pounds.