You embrace the madness that lurks deep in your heart, and can unleash it to drive your foes insane or to sacrifice certain abilities to hone others.
Granted Powers
Vision of Madness (Sp): You can give a creature a vision of madness as a melee
Touch Attack. Choose one of the following: attack rolls,
Saving Throws, or skill checks. The target receives a bonus to the chosen rolls equal to ½ your
Cleric level (minimum +1) and a penalty to the other two types of rolls equal to ½ your
Cleric level (minimum –1). This effect fades after 3 rounds. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Aura of Madness (Su): At 8th level, you can emit a 30-foot aura of madness for a number of rounds per day equal to your
Cleric level. Enemies within this aura are affected by confusion unless they make a
Will Save with a DC equal to 10 + ½ your
Cleric level + your
Wisdom modifier. The confusion effect ends immediately when the creature leaves the area or the aura expires. Creatures that succeed on their saving throw are immune to this aura for 24 hours. These rounds do not need to be consecutive.
Domain Spells
1st—
Confusion, Lesser, 2nd—
Touch of Idiocy, 3rd—
Rage, 4th—
Confusion, 5th—
Nightmare, 6th—
Phantasmal Killer, 7th—
Insanity, 8th—
Scintillating Pattern, 9th—
Weird.
Subdomains
Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.
Insanity
Replacement Power
The following granted power replaces the vision of madness power of the Madness domain.
Insane Focus (Su): You can touch a willing creature as a
Standard Action, granting it a +4 bonus on all
Saving Throws made against mind-affecting effects and immunity to confusion. This bonus lasts for 1 minute. If the creature fails a saving throw against a mind-affecting effect during this period, it loses its immunity to confusion and is immediately
Confused for one round. You can use this ability a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
4th—
Moonstruck, 6th—
Phantasmal Web.
Nightmare
Replacement Power
The following granted power replaces the vision of madness power of the Madness domain.
Fearful Touch (Su): As a
Standard Action, you can make a melee
Touch Attack against a creature, causing it to experience terrible hallucinations for 1 round. During this time, the creature loses any immunity to
Fear effects it might possess and takes a –2 penalty on attack rolls made against you. In addition, the creature takes a penalty on Will saves made against
Fear effects equal to 1/2 your
Cleric level (minimum –1). This power is a mind-affecting effect. You can use this ability for a number of times per day equal to 3 + your
Wisdom modifier.
Replacement Domain Spells
4th—
Phantasmal Killer, 6th—
Cloak of Dreams
Truth
Replacement Power
The following granted power replaces the aura of madness power of the Madness domain.
Dawning Realization (Su): At 8th level, you can impart a shared vision of unfathomable ineffability to a living creature you touch as a
Standard Action, after which your turn immediately ends. You are
Dazed and the target
Confused for 1 round by what you both learn. On the following round, you are both
Staggered for 1 round by the ramifications of your discovery. On the third round, you are
Confused and the target
Dazed for 1 round as you attempt to regain your bearings. Each round, the target can attempt a
Will Save with a DC equal to 10 + 1/2 your
Cleric level + your
Wisdom modifier to negate that round’s effects for both of you, though the effect does not end until the end of the third round. This is a mind-affecting effect that you can use a number of times per day equal to 1/2 your class level.
Replacement Domain Spells
3rd—
Wall Of Nausea, 5th—
Contact Other Plane, 6th—
Litany Of Madness.
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