Manticore - Magical Beast Companion
Manticore
Magical Beast Companion
Prerequisites
Beast Speaker,
Intimidate 4 ranks,
Survival 7 ranks
Attributes
Size: Medium
Speed: 30 ft., fly 50 ft. (clumsy)
Armor Class: +4 natural armor
Str | Dex | Con | Int | Wis | Cha |
12 (+1) | 17 (+3) | 14 (+2) | 7 (-2) | 12 (+1) | 9 (-1) |
Attack: bite (1d6), 2 claws (1d8)
Special Attacks: Spikes
Special Qualities: Darkvision 60 ft.,
Low-Light Vision,
Scent, Racial Skill Bonus: +4
Perception, +4
Survival When Tracking
7th-Level Advancement
Size: Large
Armor Class: +2 natural armor
Attack: bite (1d8), 2 claws (2d4)
Ability Score Enhancement:
Special Attacks: Spikes (upgraded)
Special Abilities
Spikes ()
With a snap of its tail, a manticore can loose a volley of four spikes as a
Standard Action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment, and each spike deals 1d4 + the manticore's
Strength modifier damage. All targets must be within 30 feet of each other. The creature can launch only 12 spikes in any 24-hour period. At 7th level, the damage increases to 1d6 damage, and it can launch up to 24 spikes every 24 hours.
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