Mantis, Giant - Vermin Companion

This towering insect walks on its back four legs. Its head is triangular and its front legs sport razor-sharp edges and claws.
 

Mantis, Giant

Vermin Companion

Attributes

Size: Medium
Speed: 30 ft., climb 30 ft., fly 40 ft. (average)
Armor Class: +3 natural armor
 
StrDexConIntWisCha
10 (+0) 15 (+2) 10 (+0) -12 (+1) 7 (-2)
Attack: 2 claws (1d4 plus grab)
Special Attacks: Grab, Lunge
Special Qualities: Darkvision; CMD Trip +8
 

7th-Level Advancement

Size: Large
Armor Class: +2 natural armor
Attack: 2 claws (1d6)
Ability Score Enhancement:
Special Attacks: Mandibles, Sudden Strike

 

Special Abilities

Lunge (Ex)

A giant mantis’s limbs are capable of reaching much farther than normal for a creature of its size. As a full-attack action, it can make a single attack with its claws at double its normal reach. When a giant mantis attacks with a claw in this manner, it gains a +4 bonus on its attack roll. A giant mantis cannot make attacks of opportunity with its lunge.
 

Mandibles (Ex)

A giant mantis gains a secondary attack against a grabbed target, dealing 1d6 damage.
 

Sudden Strike (Ex)

A giant mantis may take a Full Attack action in the surprise round.
 

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